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Recommended

Blender Primer:
Sculpted prims I (model):
Sculpted prims II (texture):
Sculpted prims III (model):
Sculpted prims IV (texture):
The Primstar:

cylinders (link)

abstract: So now it is a series ? Lets go and make a closed cylinder, using subsurf and Crease.

Important Note: Please take a minute to read the Tutorial license terms.


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Images with alpha-channel

abstract: The tutorial describes how you can enable image processing with alpha-channels in blender. In addition to that, we also show, how you can apply your own alpha-mask to your sculpt-map for protection and for labeling your work. Note that the first part of the tutorial also applies to the Domino Design scripts, while the secnd part refers to the JASS-distribution only.

Important Note: Please take a minute to read the Tutorial license terms

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2 in 1 (multiple objects with one single sculpty) (link)

The Tutorial explains, how you can create multiple objects out of one single Sculpted prim.

Important Note: Please take a minute to read the Tutorial license terms.

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I-Beams (LOD invariant construction) (link)

The Tutorial explains, how to create an LOD invariant I-Beam.Important Note: Please take a minute to read the Tutorial license terms.

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From plane to cube with no effort

abstract: Yet another tutorial about how to create a sculpty cube. This time i show, how you can successfully ignore all technical aspects of sculpties and yet achieve perfect crisp edges on a sculpty-cube. The shown technique is more than just of academic value. It can be used to create objects with more ease and it can create perfect texturizable sculpty surfaces …

Important Note: Please take a minute to read the Tutorial license terms.

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The Primstar GUI – Add mesh (link)

Primstar-1 Reference

Add Mesh

preliminary note:

The following documentation is a short reference to primstar 0.9.21 This reference has not been created on behalf of Domino designs. Any erroneous description is entirely due to my lack of understanding. All screenshots have been made with blender 2.49a and primstar 0.9.21 on Windows XP.

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The Primstar GUI – Bake mesh (link)

Primstar Reference

Bake mesh

The following documentation is a short reference to primstar 0.9.23 This reference has not been created on behalf of Domino designs. Any erroneous description is entirely due to my lack of understanding. All screenshots have been made with blender 2.49a and primstar 0.9.23 on Windows XP.

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The blender basic customization guide (link)

abstract:The tutorial shows how you can customize blender to use your personal scripts location folder.

Important Note: Please take a minute to read the Tutorial license terms.

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The Primstar


Infotainment at its best. This is a short film about a builder who receives the order to create a five pointed star. Unfortunately she has not the slightest idea how to manage this built in the given time. So she activates her strongest weapon against lack of knowledge (again) …

Please note, that this video contains embedded knowledge. Any accidental perception is on your own risk! Have fun.

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The blender primer (link)

Recently we have decided to create an absolute beginners tutorial, because so many people hesitate to at least try out blender due to rumours about complex GUI and non intuitive behaviour …
So, here it is… The blender beginners tutorial is published.

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Vertex lighting in SL (link)

lightbleeding-01

Abstract: This article describes in brief detail, why sharp edges are a problem with sculpted prims. I will first explain, what happens, then i will show you a method how to avoid the effect.

Important Note: Please take a minute to read the Tutorial license terms.

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JASSLibrary-1.3 (link)

JASSLibrary – The basic lib of Sculpts

jasslibrarytemplates1

Introduction

The Basic lib of Sculpts is a submodule of the “Jass-distribution“, a sculptie-studio based on Primstar. The library provides a set of basic sculpted prim template objects for content-creators of “sculpted prims”. It contains a Library-browser for quick access to the templates.

The JASSlibrary is compatible with Blender 2.46 or newer. For further information on sculpties, please refer to the Sculptie Wiki .

The list of available sculptie templates

All Sculpties are LOD resistant standard shapes having 1024 faces in a 32*32 mesh:

  • - Tube
  • - Tetrahedron
  • - Pyramid
  • - Prism
  • - Cylinder (hemi)
  • - Cube
  • - Cone
  • - Cone (hemi)

The Basic workflow

You can get access to the sculpties as follows:

  1. Add -> Mesh -> “JASS Basic lib of Sculpts”
  2. From the selector box select the template you want
  3. Sculpt your object as needed with blender’s tools
  4. Render -> “Bake Second life sculpties”

Creating your own Sculptie templates

The template sculpties are located in lib/lib-basic.blend So you are free to add your own templates to that lib. I will update the library with new templates as they arrive. If you like, send me your sculptie templates (i only need the sculpt-maps!). for my EMail adress see below.

Please note that the file lib-basic.blend is not distributed under a GPL license. You are not allowed to redistribute that file or any other data file which is included in the package.

Problems/questions ?

It probably is best to ask in the SL Forums for help. But feel free to send me a note in SL (send to “Gaia Clary”). Please describe in brief detail what you want me to look at. I will respond when i am in world the next time. Or send me an email and possibly add your .blend file so that i can better answer your question. My email adress is:

gaia.clary@machinimatrix.org

have fun

cubes (link)

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