blender trail
The blender trail
Basic tutorials about blender
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Blender installation guide ( 07-December-2009 ) abstract:The tutorial shows how to install blender. It uncovers the secrets of the blender console and it explains how to verify that blender has been installed correctly.
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Basic customization guide ( 07-December-2009 ) abstract:The tutorial shows how you can customize blender to use your personal scripts location folder. This tutorial is HD-enabled.
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The blender primer( 30-December-2009 )
abstract: This tutorial gives an introduction into the usage of the blender interface. It covers the most basic functions for creating and modifying mesh objects. The tutorial mainly adresses people, who are totally new to 3D content creation tools in general and blender in particular. After you have studied the tutorial you should be able to follow our subsequent tutorials about using blender for creation of sculpted prims.
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Basic about creating sculpties with blender
Obviously getting more video tutorials here for free is our goal.
But please give us a hint about what else is of interest…
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Sculpted Prims with Blender ( 27-June-2008 ) abstract:The tutorial shows in easy steps, how to create |
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Surface Textures for Sculpties with Blender ( 30-June-2008 )
abstract:Welcome to our secnd blender tutorial. We will now create a surface texture for a sculpted prim helmet. If you want to get more basic informations about how we created this helmet, please go and fetch the video about “creating sculpted prims with blender” . Then come back here. And don’t miss the new companion video “Texturizing sculpties with multiple images” which shows a blender only solution ( our preferred method) |
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Texturizing sculpties with multiple images ( 01-September-2008 )
abstract:This video tutorial shows a method to create textures out of multiple images for sculpted prims in Second Life. We use blender-2.47 for this demonstration. No further software is needed here. Although this tutorial is self contained, you may also check our first texturizing tutorial, which may help for better understanding. |
General knowledge for Sculpty creation
Yes, we would like to offer more in order to pay our efforts.
So what offers would you use from us ?
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Precise Sculpties: “Level Of Detail” ( 4-June-2008 ) abstract:We show you, how you can use blender to create sculpted prims with high precision. This tutorial will cover the basics of LOD (Level of detail) and show you how to avoid the most common pitfall in sculptie creation. We used blender 2.46 for all demonstration sequences |
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Precise Sculpties: “The Arch Example” ( 30-June-2008 )
abstract:We show you, how you can use blender to create sculpted prims with high precision. This tutorial will show you some techniques for building high precision sculpted prims. We used blender 2.46 for all demonstration sequences. As an example we have choosen the construction of a sculpted window frame for a casino window front |
Blender knowledge for sculpty creation
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The blender node editor (Part I: Introduction) ( 09-July-2008 )
abstract:We introduce the basic functionality of the blender node editor. We use a previously created second life sculptie object as demonstration example and show, how texturizing can be setup in an easy and reproducible way. We will use blender 2.46 for our demonstration |
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Images with Alpha-channel ( 2-June-2009 ) abstract: The tutorial describes how you can enable image processing with alpha-channels in blender. In addition to that, we also show, how you can apply your own alpha-mask to your sculpt-map for protection and for labeling your work. Note that the first part of the tutorial also applies to the Domino Design scripts, while the secnd part refers to the JASS-distribution only. read more … |
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Sculpted Prims for the blender purist ( 14-July-2008 ) abstract: The tutorial is a 6 minutes life demonstration, how to create a whine glass sculptie with blender, from scratch and without any(!) help of scripts. I only use the blender internal functions and show a very easy going way. This tutorial is dedicated to Amanda Levitzky and Domino Marama, who have given me all the hints i needed to eventually find the demonstrated workflow. read more … |
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From NURBS to Sculptie ( 10-August-2008 ) abstract: The tutorial describes a reasonable way to convert NURBS surfaces to sculpted prims. We recommend that you install the sculptie import/export scripts from Domino Marama, but we also show a way to create sculpties with blender’s built in node editor and without any script usage read more … |
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From NURBS to Sculptie ( 12-December-2008 ) abstract: This page describes the nurbs2sculptie script. I also have added a tutorial which shows the script in action: The simple way to convert NURBS surfaces to sculpted prims using the nurbs2sculptie script. You will need Domino Marama’s sculptie scripts installed as a prerequisite for the sculptie baking read more … |
Example building tutorials
This section is organized as “newest first”
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“Modelling with Outlines” ( 06-Januar-2010 ) abstract: We show you, how you can start with an empty mesh, draw an outline of an object and eventually create the full 3D-model. In the final step the object will be turned into a Sculptie using some primstar magic. read more …
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“Primstars” ( 20-December-2009 ) abstract: The Tutorial explains, how to create a 5-pointed Primstar. 2 Possible solutions occur: Either make it using simple Prims (introducing twist and pathcut) or use a sculptmap (using a non power of 2 mesh).
Please note, that this tutorial is somewhat different from the others as it tells a story of a builder who gets the order to make a star. The tutorial is embedded into the story …
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“I-Beams” ( 7-September-2009 ) abstract: The Tutorial explains, how to create an LOD invariant I-Beam. read more … |
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“2 in 1″ ( 14-August-2009 ) abstract: The tutorial describes how you can create multiple objects out of one single Sculpted prim. read more … |
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From Plane to Cube ( 25-Sept-2009 )
abstract:Yet another tutorial about how to create a sculpty cube. This time i show, how you can successfully ignore all technical aspects of sculpties and yet achieve perfect crisp edges on a sculpty-cube. The shown technique is more than just of academic value. It can be used to create objects with more ease and it can create perfect texturizable sculpty surfaces … |
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Cubes (25-Apr-2009)
abstract:abstract: a bit of fresh air is necessary. Lets go and make another cube, but now we make it almost perfect. |
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Cylinders (28-Apr-2009)
abstract:Make a closed cylinder using subsurf and Crease…. |
Your feedback helps to constantly improve our work.
So, Please tell us:
- what you are missing
- what we could do better.
Have fun.




















August 10, 2008 at 9:23 pm
Question, what export scripts are need to take a completed piece of work, and export it to a video file format, such as mpeg, or avi? not having much luck with how this is done.
thanks for the info!
August 10, 2008 at 10:15 pm
Hello, Brady;
Open the Scene buttons (F10). Then search the “Format” tab. In the bottom part of that tag you can select between 17 different output file formats.
After rendering your film, you can go to Render -> Save render layers and create your video. If you need more info, please lookup the blender.org website. They do have tons of information…
Just to mention: We are not using blender for our video production. We use a multitude of different programs here. Our blender sequences have all been recorded by use of a screen grabber and the final video rendering is done with Sony-Vegas.
August 30, 2008 at 5:52 am
[...] So I’ve been muddling along trying to learn Blender. I’ve been following this series of video tutorials, and when they made a hardhat, I decided I didn’t want a hardhat. I wanted a bowler hat! So [...]
November 23, 2008 at 9:45 pm
[...] Click to play Tutorial pochodzi z machinimatrix [...]
December 23, 2008 at 1:37 am
[...] And what happened to me ? When i started this Blog quite a while ago, i thought i will do fashion. And i thought i will make shoes. But i ended up in making video tutorials about how to make 3D-objects for Second Life. All i can say for now, is that i have learned a lot since i started my Second life. And i am somehow proud to be the main creator of the machinimatrix blender tutorials. [...]
March 19, 2009 at 1:40 pm
This tutorials helped me a lot .Big thanks to you.One what i missed in tutorials is how to play with lights and shadows and bake em to sl.even some mix as texture +shadows wich creates blender or lights .Maybe i am wrong and its easy but still this could help a lot create more realistic things.
March 19, 2009 at 1:44 pm
Hi, Martis;
We will restart making blender tutorials in april. The “light and shadows” tutorial is allready half finished,
but it covers mainly how to deal with inworld issues. But we plan to add a few remarks on
that theme in blender too…
keep patient
March 29, 2009 at 6:47 pm
[...] In particular, the tutorials of Hussayn Salomon and Gaia Clary are extremely useful and refer specifically to creating sculpties [...]
April 4, 2009 at 3:40 am
[...] In particular, the tutorials of Hussayn Salomon and Gaia Clary are extremely useful and refer specifically to creating sculpties [...]
April 15, 2009 at 11:53 pm
I love these tutorials… and I have been ale to make a couple other things using the tecniques discribed here.. but now I want to sculpt a cowboy hat.. but.. having trouble get the shape of the brim. I was kinda using the tecniques used in the hard hat tutorial to start. using the sphere etc… but I cant quite get the curve of the brim… any chance on more tutorials?
April 27, 2009 at 11:40 am
Hi,
I am writing to you for Packt Publishing (www.PacktPub.com), the publishers of computer related books.
We would like to discuss the possibility of writing a Blender book with you. Please can you get back to discuss this in detail if you find it interesting to author a Blender book?
Thanks
Kshipra Singh
Author Relationship Manager.
May 5, 2009 at 5:50 am
[...] [...]
May 22, 2009 at 9:42 am
Fantastics tutorials, many thanks for that, helps alot to start with sculpties in SL, but a question.. any chance to export multi sculpties from blender and use a script in SL to assemble all as was in blender?
thanks very much
June 1, 2009 at 4:30 pm
[...] the Second Life Sculpty Tutorial Videos at Gaia Clary’s Machinimatrix.org. These include a tutorial on how to install Blender and the [...]
June 8, 2009 at 7:31 am
[...] [...]
June 11, 2009 at 2:36 pm
Deutsch:
Hallo,
Ich möchte eine Landschaft in Second Life durch Sculpted Prims erstellten. Um einen hohen Detailgrad zu erreichen, möchte ich hierfür 100 (10×10) Prims = 100 Sculties benutzen. Ich habe also einige Test in Blender ausprobiert, um zu schauen, ob dies realisierbar ist und gut aussieht. Wenn ich in Blender mehrere Meshes (Typ Plane) (jeder 32×32 groß), die ich über das domiodesigns script erstellt habe, aneinanderbaue, “joine”, eine Landschaft über alle Meshs erzeuge, die meshes wieder trenne und dann jedes Mesh als “tga” oder “PNG” “bake” (wieder über domino script), dann passen manche nicht mehr mit anderen überein, wenn ich die Bilder wieder in Blender oder Second Life importiere. Wenn ich nur 2 Meshes nehme ist es kein Problem. Die passen immer. Aber bei 4×4, 3×3, oder 6×2 passt mindestens 1 Mesh nie. Bei 6×2 passen 4 perfekt überein und die anderen 2 auch, aber halt nicht zusammen. Es gibt kein Tutorial im Internet (zumindest habe ich keins gefunden), was sich mit sculpted Prims und mehreren Meshes, die letztlich passen beschäftigt. Ich benutze die release candidate version von domino design und blender 2.49 und 2.46.
Hat irgendjemand eine Idee wie ich mein Problem lösen kann? (Bitte keine Lösungsvorschläge mit Terraforming).
English:
I want to create a landscape in SL with Sculpties. Because of a high detail I want to use 100 (10×10) Prims in SL = 100 Sculpties. I made some tests with blender to see, if it is realisable and how it looks like. I create some Meshs (Type Plane every 32×32) with the domino scripts. I join the Meshs, create a landscape over all Meshs, seperate the Meshs and then bake as tga or png. If I import the pictures in blender or SL, then some of the meshes do not match any more. If I take only 2 Meshes, there is no problem, they match. But with 4×4, 3×3, 6×2 Meshes, at least one mesh do not match. There is no tutorial in the internet ( I did not find one), where my problem ist solve.
Can you make a tutorial where you can create more Meshes in blender and bake they to more sculpties, which match exactly?
P.S: I use the rc version from dominodesign an blender 2.46 and 2.49.
June 12, 2009 at 10:39 am
Interesting!
I thought there was an easy explanation, but i found some unexpected behaviour.
I tried this:
edit each sculptie before baking as follows:
for each sculptie:
– select sculpty
– enter edit mode
– create a new image of size 64*64 and give it a unique name(!)
do this otherwise all sculpties will get baked to the same image!
end
goto object mode
select ALL sculpties
render -> Bake Second Life sculpties
use “keep scale”
the resulting sculpt maps should fit better for your purpose.
I expected them to fit 100% correctly, but there seems to be
a math problem somewhere in the system. e.g. i can verify
that i can only get pairs of 2 sculpties align (almost) properly
while the combination does not align well.
I am still investigating and try to find the cause of the problem.
It might well be something with the SL-importer again…
June 15, 2009 at 3:48 pm
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June 23, 2009 at 9:50 pm
I’m having trouble with creating oblong sculpty cylinder meshes over 64X16. 128X8 and 256X4 just come out as diagonal lines not cylinders. Any suggestions?
June 23, 2009 at 10:27 pm
Set level of subdivision to 0. then you can create sculpties up to 256*4 faces in multires mode
July 8, 2009 at 9:54 pm
[...] und Gaia – die in ihrem Blog übrigens einmalige Blender-Video-Tutorials veröffentlicht haben, möchten helfen. Aus diesem Grund haben sie die Domino Fund Raising [...]
August 4, 2009 at 4:53 pm
Hello. I run THI in Second Life, and am usualy making aircraft. However we tend to use Sculpt Studio rather than Blender. lately though our rival manufacturers have been making aircraft using Sculpt studio, but importing the sculpt maps into Blender for texturing. is there a script or plugin Blender, to take a Sculpt map, import it, and re-create the sculpted shape as a NURBS object for texturing?
Forgive me, new to blander, btu a 20 year professional in other software bases,like 3Ds Max,and Maya.
Karl
August 4, 2009 at 6:04 pm
When you import a sculpty (using domino’s scripts) it is turned into a mesh. From mesh to Nurbs is something, that i have not yet seen in blender and i tend to think, that there is no good solution available, but i may wrong (as i count myself a newbie in 3D i do not realy have a full overview about what goes, and what not…)
But why would you want to do that anyways ?
And how would you later get back to map your texture to the SL-uv-map ?
Wouldnt it be much better to use a subsurf modifier with 4-5 levels
to make a true smooth surface texture, then use that model for your texturing
and finally convert it back to the sculpty map ?
That would be my approach…
i hope, that helps ?
cheers,
Gaia
August 8, 2009 at 11:58 pm
I just came to the Machinimatrix website and noticed that the videos are now in MP4 format. Why was the format changed? The videos will no longer play in an external stream. This is very inconvient and time consuming now. They will no longer play in Windows Media Player. They now have to be downloaded entirely to a destintation on your hard drive before they can be played. Plus I don’t like Quick Time.
Please, please, please change it back.
August 20, 2009 at 2:10 am
[...] [...]
September 25, 2009 at 9:27 am
I’ve learned a lot from these tutorials however like most Blender users I would love to be able to import and export my builds to and from SL in a simple manner, currently I only know of one utility that allows content creators to do this (Prim Composer), and sadly it’s only available for 3DS Max at this time, there is however a vote being taken about whether or not a version for Blender should be created, I know many may think I am spamming by posting this but I am only trying to generate interest in getting this type of functionality for Blender users (as 3DS Max is way too cost prohibitive for most SL content creators). You can find out more and cast your vote at: http://liferain.com/downloads/forums/primcomposer-for-3ds-max/poll-prim-composer-for-blender-yesnomaybe/
November 3, 2009 at 2:16 pm
Hi.
Please teach us how to do more complex shapes, starting with “how to make a basic square”.
November 23, 2009 at 7:56 am
[...] [...]
December 28, 2009 at 10:22 am
Please be so kind and translate this comment to english. Otherwise i will have to remove it since i do not know what it says.
December 28, 2009 at 10:23 am
Please be so kind and translate this comment to english. Otherwise i will have to remove it since i do not know what it says…
January 9, 2010 at 5:35 pm
[...] [...]
January 14, 2010 at 9:29 am
Народ в таких вот случаях говорит – Ах, ах, а пособить нечем.