Primstar-2 Status
Primstar-2’s sculptie features are almost complete! We are planning an early adopters program that’s installable on the official blender-2.57 Release. Of course this only has a small subset of the full features of Primstar-2 but is certainly enough to consider migrating to Blender 2.5.
Currently we have the following features implemented:
Sculptie Creation:
- Basic shapes creation (plane,cylinder,sphere,torus,hemi)
- U and V rotation on wrapped shapes (shifts the seams)
- Support for oblongs (sculptmap ratios n:m)
- Import from File (includes all basic shape creations settings)
- Two UV Layouts (for sculpt map and texture)
Baker:
- Single sculpt map baking (produces optimised and finalised map)
- alpha channel preview (improved version)
Additional sculptie features we are currently working on (available when done):
- Support for tiny sculpts (color range settings)
- Multi object bakes (with optimised and aligned options)
- Keep center (for both single and multi object bakes)
- Build import and export (multi prim import and export)
We also have planned to support the creation, import and export of mixed builds, which may contain full textured regular prims and sculpted prims. The details about how mixed builds can be imported to Second Life (or other compatible environments) are not yet fixed.
We are aiming to be ready to release the feature complete version against Blender 2.60 but please understand that we can not yet guarantee that. We are to some degree dependant on the Blender Foundation to implement required features in Blender and until those are done, not everything we have planned can be implemented.
Primstar-2 Early Adopters Program
Shortly after the availability of Blender-2.57 we will offer access to the development version of Primstar-2. This development version is by no means feature complete and it will be given to you at your own risk and with minimal support. Nevertheless you may report problems and suggestions and we will be all ears.
The development release will be available from the JASS-Shop in Second Life. You will get a permanent Link to the software. You will find all future updates of the development release under that link and the final release will be handed out as soon as it is available.
The following is included with the early adopters program:
- Get primstar-2 development release shortly after availability of blender-2.57
- Get primstar-2 final release when ready
- Get Jass-Magic for free now (needs blender-2.49b)
- Get all upcoming Primstar-2 related basic Jass-training tutorials for download in HDI quality.
- Buying now will directly support the development and documentation work!
Pricing for Early Adopters Program
Get 1000 L$ discount on final price(*):
- New customer (6000 L$)
- Jass-Pro customer (4000 L$) upgrade fee
- Jass-Magic customer (2000 L$) upgrade fee
This offer will end one month before Primstar-2 will be officially released.
(*): The final price for Primstar-2 will be 7000 L$
thank you for your respond
i am pritty sure I have installed blender 2.57
and also working with Mac OS X version 10.6.7
So I think I do something wrong
But what I don’t know
🙂
I will try again
Don’t know how to get primstar installed on my mac.
tried everything but does not do what the tutorial tells me to do
So I better wait a little longer befor installing on mac
What exact problems do you get ? What is different from what the video shows ?
Are you 100 % sure that you have installed blender-2.57b, the newest release of blender ? Have you tripple checked, that you realy are starting the correct blender version ?
I have tested blender 2.57a with MAC and that worked exactly as shown in the video. Step by step like a verbatim copy. And Primstar worked as designed. I am on OSX-10.6.7
“We also have planned to support the creation, import and export of mixed builds, which may contain full textured regular prims and sculpted prims.”
Although as you say the details have yet to be fixed does this mean we can build mixed prim objects within blender and texture them? For example if i wanted to build a wall out of regular prims and have sculpted prim columns, i could do this within Blender and bake the shadows/textures ready to import? Also if this will be possible, will we be able to scale our builds to a SL scale?
I like the idea of where Primstar is going but i’m a mere beginner so excuse my ignorance if this question doesn’t make sense or is already possible
That’s the plan. Currently only sculptie creation and baking features are close to completion. Over the next month I’ll be adding sculptify and linkset export. After that I’ll be working on the normal prim support, I expect that to take another couple of months. So we are at least three months away from being able to fully handle mixed builds, and that’s assuming some Blender features I’m waiting for are added soon..
Hello! Please excuse, if it isn’t the right thread. I’m new to blender and I want to import .obj files (made with sculptris with reduced vertices, for example). Is it possible to import .obj-files, edit them and bake them to .png? If not, it doesn’t make sense for me to buy primstar 2. Thank you, Bea
If you are expecting a magic convert any obj to a sculptie button, then don’t buy Primstar.
Second Life sculpties are essentially a single planar surface that is warped to the shape you want. A mesh version of a nurbs surface in effect. So if the obj has a UV unwrapping that is a single rectangle that fills the image area, than you can just rename that UV layer to “sculptie”, add an appropriate sized image and bake it using Primstar.
It’s very unlikely that is the case unless you planned the mesh that way. It’s very hard to get any generic mesh to unwrap that way. It’s why we put so much effort into allowing a great deal of flexibility in the sculptie mesh creation side of Primstar. It makes the hardest part of creating sculptie compatible meshes easy.
Hello. I’m already a Jass 2 PRO user and I’m trying to figure out whether I need this enough to pay L$4000 for it. I don’t suppose you’ve created a feature matrix yet with Primstar-2 alongside the other products?
As Primstar 2 is not feature complete, you both gain and lose functionality from Jass Pro.
At the moment, there are only a few reasons to switch.
1) You can’t wait to start using Blender 2.5x as you prefer it to 2.49
2) Your creative process involves fiddling with settings to spark imagination. As the UV Shape creation features of Primstar 2 have a live display of the settings, this is a big gain for that style of workflow.
3) This is kind of tied in with 2, but the new creation parameters for rotating the UV inputs on wrapped shapes give more creative options. Tip for those with Primstar 2 already: try Torus Z with subsurf simple, V faces 4, V rotation 45 – then play with U faces (decreasing it most likely).
4) A lot of the features that Primstar 2 has in common with Primstar 1 have a cleaner interface and it’s more obvious what is going on. I doubt most people even knew that Primstar 1 supports bounding box objects, let alone how to create and use them. Primstar 2 makes these easier to use and displays them in the bake dialog where the feature can be turned on or off.
5) You want access to new features as soon as they are available.
6) You want to support the development through funding and testing the new code.
As more and more features get implemented, there will be more and more reasons to switch, but that’s the obvious ones I can think of 🙂
7) You know you’ll get it sooner or later and want to save L$1000 🙂
Thanks for the list. I’m guessing you wouldn’t put 1, 5, 6 & 7 on a feature matrix though. 😛 I’m still confused about why I need this really so I guess I’ll wait and pay the L$5k if some obvious feature I’d benefit from becomes evident.
I have updated the Feature matrix and added Primstar-2 to it. You can see that we are already close to completion regarding Sculpted Prims features. But note that the feature list is not complete at the moment. I just added the features regarding sculptes prims!
You do not “need” Primstar-2. But you can have it NOW if you want 😉
Thanks for doing that Gaia. It’s really helpful. *thumbs-up*