Changeset:
- Imp: Changed parenting to avoid vertex group clutter. Missing vgroups are handled during export
- Imp: changed location constraints to local space (support unlock SL skeleton rotation)
- Imp: Collected all basic weight functions into the tool shelf (when in Weight Paint mode) for quick editing
- New: Added copy from bone, mirror copy, remove, and copy from rigged for vertex groups
- Imp: Added a check for empty meshes to avoid an exception during weight copy
- Fix: Avoid to copy image to itself on export (now a warning)
- Fix: resolved an issue with python not recognizing a try/catch block in blender-2.61
- Fix: mesh gets destroyed when attachment was named similar to an Avastar-mesh
- Fix: a blender bug which otherwise results in an unclean remove of weight groups
- New: Added ability to remove weights when freezing a mesh
- Imp: Make access to Help pages more clear.
- Fix: A wrong pointer to wrong help page
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Highlights:
- New Copy weight tools
- Improvements regarding creation of rigged meshes
Known bugs:
- The Spine attachment bone has a wrong orientation. Thus attachment animations of the aSpine bone will turn the bone upside down. Only the aSpine bone is affected. For all other bones animations work just fine. No workaround known.
- The .bvh export is broken. Workaround: Use the much more versatile .anim export instead.
Todo’s:
- Completing the Documentation
- Review (and partially redo) the existing videos
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More Questions ?
Ask Gaia Clary in Second Life, or send email to mailto:gaia.clary@machinimatrix.org
Have Fun
Gaia & Magus & Domino
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Where is the Download ?
- I lost my download link:
Please check in the FAQ.
- I already purchased Avastar-1:
You find the new update in your Product Download folder.
- I want to buy Avastar-1:
You can buy directly from Paypal (see left column of this page), or go to the Jass-Shop in Second Life and purchase from the Avastar-1 vendor.
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I might be doing something wrong, but I hope you can help me out – when I use the mirror bone weight copy tool, the weightpainting stays at the opposite bone and the bone I want to copy to is left empty on its side, which means that the weights sit on the opposite side and moves with the wrong bone…
First off Thank you so much for the videos ! it really helps alot. I do want to let first timers know that if you can not do the exact steps like Gaia does when it comes to getting the stick bones and the mesh to show together and just being able to click on the bones to weight (about 6 mins into the video or so) As I had problems with you MIGHT have Face Selection or Vertice Selection on it’s the buttons to the right of the mode drop down menu which should say Weight Paint if you have fowllowed along correctly.
I found that was my problem but with both buttons off I am able to select bones and see my mesh and go into Local View.
I am not sure if these are on by default or if I had turned them on a some point and then forgot I did.
P.S. I love the new tools !
Thank you so much for the new weight copy features! This looks awesome and will surely speed up my workflow.