What videos are needed most ?

We are going into video production again. However this time we want to make the videos on demand and not on what we think is needed. So here is your chance to influence what videos we will create first.

Please use the comment section below to list what you like to see from us most. Maybe you also add a short description so that we have a better understanding what you mean.

So far collected proposals in no intentional order. This does not mean that we will make all of them. But some of the proposals will be created for sure:


In production

  • Weighting Shoulders (Dresses, Tops, straps, …)


  • Updating a rig to a newer rig version (Nalates)
  • Beginning to end, simple clothes production (Bhakti)
  • Complete tutorial for creating clothes (CatsEyeNeb)
  • Clothing for male (Callin)
  • Beginning to end, simple animation.(Bhakti)
  • Basic rigging tutorial (mouseplay)
  • Rigging and weightpainting a non-human face(NimaDoodleZ)
  • Rigging and weightpainting a custom face (NimaDoodleZ)
  • Avoid errors and fix issues (NimaDoodleZ)
  • Position-based animation (NimaDoodleZ)
  • Importing animations (Isoldel)
  • Polycount reduction (unleet)
  • Troubleshooting the mesh uploader (unleet)
  • Weighting the Bum (CatsEyeNeb)
  • Weighting the Waist (CatsEyeNeb)
  • Weighting for sitting (CatsEyeNeb)
  • Weight Copy from meshes (CatsEyeNeb)
  • Weighting stiff items (CatsEyeNeb)
  • Weighting pockets buttons, etc.

Please add more proposals into the comment section below.
Thank you for any contribution!


22 Enlightened Replies

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  1. Ziel says:

    How to create bone offsets for deformers. How to create a rig, and rig for non-human / non-bipedal avatars. Perhaps animation tips for these kinds of avatars, too.

  2. MsInterpreted says:

    Hi, I am new to avastar and would like a tutorial of using avastar from beginning to end. Nothing fancy or too detailed, just the basics to get one started who never had the older versions.

  3. Annetia says:

    How to make good maps, shadowmap, specular map etc and texturing. Basics are enough for me.

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