Blender 2.80 a first impression
Note: This post is work in progres and will be updated along with my journey into blender 2.80.
In the past few days i have been playing with the 2.80 user interface. Yes it is different, and first you will be a bit disoriented. But the good news is: Once you get used to it it starts making a whole lot of sense. It is really mostly an improvement over what we have in 2.7 and for most of the features i think you will be going into happy mode in less than 2 days.
Blender 2.80 and Avastar
Avastar-2.8 won’t be so much different. However i can not say much before we get started with the migration. This can only be done after the Beta is out in a few weeks from now. Oh, and for the release numbering:
We decided to make Avastar release numbers the same as Blender release numbers. So the Blender 2.80 version of Avastar will be named Avastar-2.80
Maybe that will help a bit.
Ok, admittedly some parts of the new Blender are a bit more challenging. For example we no longer have face textures, now we have only Materials. Also Blender Render has been replaced.
Now go to the modelling workspace for … modelling and to the Shading workspace for appreciating eevee in action 🙂