tada:Search Results for: Classic Mesh

Avastar Classic & Fitted Mesh Workflows

Avastar & Blender 2.7 Avastar is fully working together with Blender 2.70.  To be up to date, always use the highest numbered Avastar which at this time is [avastar_addon_zip] (which can be found in the main inventory area...

Read More

What is Mesh ?

Basically: All mesh is “mesh” Whatever you see,  rezz or wear in SL is mesh. that is true for prims, sculpties, static mesh, rigged mesh, liquid mesh, fitted mesh, … Its all basically the same: mesh is a set of...

Read More

Skinning

Skinning (weighting your mesh) [PS Showtime url=”/wp-content/uploads/2014/09/map_skinning.png”] Skinning is the process of creating an association between a Mesh (the Skin) and a Rig. More specifically in the...

Read More

Basic Skinning using prepared weights

Purpose Your Model does not contain initial weights. However you want to reuse weight maps that have been made for other meshes (your own mesh weight templates for example, or the Avastar Meshes). You want those weightmaps get...

Read More
  • 1
  • 2