Purpose

Attach a Mesh Model to Avastar.

Main Workflow

This is the process for attaching a human character model to Avastar that is created in T-Pose.

Migrate T-Posed Model to Avastar

  • Load your model into the scene (blender supports a number of input formats).
  • Create a fresh Avastar.
  • Put your Avastar into Pose mode
  • Ensure that your Avastar keeps in rest Pose !
  • Only use Avastar’s shape sliders to get a best fit of both models.
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Avastar meshes (green) and custom shape after adjusting Avastar with Shape Sliders

  • Select the Avastar Armature and SHIFT RMB select your Model as well.
  • Open the Tool shelf and there open the Avastar Tab.
  • Locate the Skinning panel.
  • Set the weight option to Meshes.
  • Enable Clear Weights.
  • Keep Selected verts disabled.
  • Keep With Eye Bones disabled.
  • Keep Alter to Rest Pose disabled.
  • Click Bind to Armature.
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  • Select the Avastar meshes and hide them (type “h” to hide selected)
  • Select the Avastar Armature
  • Set the armature to Pose mode
  • verify that your Model is correctly weighted
  • If necessary start fixing the weighting now
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Non T-Posed Characters

This is the process for attaching a human character model to Avastar that is not created in T-Pose.

Migrate arbitrary Posed Model to Avastar

  • Load your model into the scene (blender supports a number of input formats).
  • Create a fresh Avastar.
  • Put your Avastar into Pose mode
  • Repose your Avastar to match the pose of your Model.
  • Also use Avastar shape sliders to get a best fit of both models.
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Avastar model posed and shaped to match roughly your character.

  • Select the Avastar Armature and SHIFT RMB select your Model as well.
  • Open the Tool shelf and there open the Avastar Tab.
  • Locate the Skinning panel.
  • Set the weight option toMeshes.
  • Enable Clear Weights.
  • Keep Selected verts disabled.
  • Enable Alter to Rest Pose.
  • Click Bind to Armature.
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  • Select the Avastar meshes and hide them (type “h” to hide selected)
  • Select the Avastar Armature
  • Set the armature to Pose mode
  • Select all green control bones
  • Pose -> Clear Transform -> All (reset the pose)
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