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Avastar supports hand expressions and face expressions.
- Hand Expressions: We support all 15 SL Hand expressions.
Note: An SL Animation can only contain one single Hand expression. And this hand expression will remain valid for the entire animation sequence. If you need to change the Hand expression you will have to split the animation into pieces and then merge the animations in the SL animation editor.
- Face expressions: Unlike hand expressions face expressions are implemented as Shape keys. We support all 20 face expressions. In Blender the face expressions can even be animated (key framed). However this fine detail of animation is not (yet?) available in OpenSim or other compatible online worlds. But for Blender animations the expressions are fully implemented and can be combined and key framed.