Welcome to the Avastar 1.6 Alpha tests. Avastar 1.6 introduces a few new tools especially for working with Fitted Mesh. We expect that the tools still need a bit of polishing and we believe there are still some corner cases where the tools will fail.
Testing and feedback
Please watch our video playlist as introduction.
The most recent download version:
This is an Alpha Release of Avastar 1.6
!!! NO CUSTOMER SUPPORT !!!
Please feel free to test it and report back whatever you find suspicious, broken, or badly working for you.
The alpha release can be found in the_archive subfolder of your Avastar Download page. If you also have Sparkles please install the Sparkles Alpha version as well (see below)
Note: You must have an account on our Website if you want to participate.
- Open your Download Page
- Open the Avastar Download page
- Open the subfolder named the_archive
- Lookup this file:
Sparkles Download (optional):
- Open your Download Page
- Open the Sparkles Download page
- Open the subfolder named the_archive
- Lookup this file:
From now on we maintain the changelog. Below is the complete changelog since begin of the Alpha Testing
2015-07-24 12:00:02 Avastar-1.6-69
69:fix Avastar exporter did always apply rot&scale and disregarded the rot&scale settings 68:imp Added quickinfo boxes for most important panels 67:imp new operator panel options in snap Control bones to Rig for volumes and attachment bones interesting for non human characters 66:fix ik pivot bone updates not propagated into armature during animation 65:fix labels for foot pivots where exchanged (dopesheet labels) 64:(internal change) read skeleton data from avatar_skeleton.xml to ensure keeping compatibility with SL Viewer. Also fixes a minor typo in the ankleBone location.
2015-07-13 22:24:05 Avastar-1.6-63
63:fix a potential problem that might show up during copy weights when non mesh objects are parented to the Rig 62:fix Smooth weights tool broke when object has an object scale/rotation 61:imp force armature update after loading shapes, avoids display-issues in the 3D View 60:imp smooth weight and adjust to shape now discard modifiers to avoid out-of-bounds errors
2015-07-11 19:07:45 Avastar-1.6-59
2015-07-11 19:07:45 fix:binding created wrong Shapekeys when objects have Scale & Rotation in Object mode 2015-07-10 23:01:05 imp:tool tip on the fitting panel 2015-07-08 18:21:29 fix:smooth by weight can not use operator panel (needs more investigation), using fixed values for now 2015-07-06 22:11:31 imp:vertex select mode for smooth by weights now automatically enabled when object in edit mode or weight_paint mode with mask selection enabled 2015-07-06 17:58:03 new:smooth by weight operator 2015-07-05 15:20:46 fix:Generate physics depended on selected bones 2015-07-04 08:48:11 imp:weight distribution now only fixes weights when weights allow to move vertex to some place on the target mesh 2015-06-28 17:57:52 imp:restrict creation of corrective Shapekeys if key with same name already exists 2015-06-28 16:21:08 imp:Corrective Shape keys now only available for fitted mesh bone sliders 2015-06-27 23:00:07 imp:Added more user friendly support for corrective keys 2015-06-25 21:19:53 imp:Added configurable stepsize to attach slider algorithm 2015-06-24 17:43:28 fix:open blend file did not preserve original object mode of active 0bject 2015-06-20 12:11:19 fix:switch from SL to shapekey destroyed the neutral shapekey 2015-06-19 19:56:56 imp:Fitting bones select state display now shows selected/active bone with different icons 2015-06-19 19:26:17 imp:generate weights automatic from selected bones, or if no bones selected, generate weights for SL Base Bones 2015-06-19 12:07:51 fix:fitting sliders break weights after adjust to shape was called once 2015-06-19 11:58:50 fix:ALT Q does not always keep active Group 2015-06-16 23:46:27 fix:behavior of fitting presets was not exactly as expected 2015-06-16 10:59:43 imp:deform bone option now maintained mostly automatic 2015-06-14 23:21:51 new:added delete operator for physics weights 2015-06-14 23:20:43 imp:physics sliders now only show when physics is setup 2015-06-14 00:33:25 fix:Sparkles weld normals created an error when one of the objects contained a disabled Armature modifier 2015-06-14 00:32:03 new:Added bake to mesh with apply Shape Modifiers 2015-06-13 14:59:28 imp:behavior of physics sliders is now more predicatable (matches expectations better). Also clarified tool tips a bit 2015-06-11 19:16:33 fix:binding failed when attachment origin not at avastar origin 2015-06-11 18:44:09 imp:Added new button for adjust to current shape (moved from weight control section into fitted section) 2015-06-11 12:16:21 imp:Fitted slider section now only shows Collision Volume Bones 2015-06-11 11:38:55 fix:When fitting sliders has NO weight group, weights from an arbitrary weight map have been displayed. now no weights are shown 2015-06-11 10:43:45 fix:Alter to Rest Pose did not work together with attach sliders option during binding 2015-06-10 21:52:57 fix:generate physics weights always forced mesh object into weight paint mode 2015-06-10 21:51:52 imp:made pinch more pinchy 2015-06-10 21:50:48 fix:Sliders did not attach when active object was armature during binding 2015-06-10 00:54:37 new:Added fitting only selected vertices (works in emode and weight paint mask selection mode 2015-06-09 14:25:35 fix:custom objects scaling was slightly offset from the system mesh scaling (becasue of wrong matrix usage) 2015-06-08 20:29:36 imp:upgrade to SL now auto detects rigging style, and has new option for enabling slilders after migration 2015-06-08 08:13:44 fix:avastar was broken due to recent change (wrong order of script imports) 2015-06-07 18:48:40 new:added option to enable sliders right after binding (can be customized in addon preferences) 2015-06-07 16:36:32 imp:Added help links to Panels (can be suppressed in addon preferences) 2015-06-07 14:08:14 fix:Fitting selector now keeps active bone and active weight group synchronized 2015-06-07 13:34:45 imp:simplified User interface 2015-06-07 11:44:40 imp:Added link to registration website 2015-06-07 00:08:36 fix:fixed Wrong order of calculation in fitting sliders 2015-06-06 23:11:32 imp:made warning about sliders not enabled more verbose 2015-06-06 23:00:05 new:allow more than 4 weights per vertex for export to SL 2015-06-06 22:59:31 imp:make the fitting presets perfrom faster. Also maintain removal of unnecessary vertex groups 2015-06-06 14:35:01 imp:Account data can now be added as permanent info (in addon preferences) 2015-06-05 15:16:47 imp:rephrased tool tip and button label of Auto Update Fitting Configuration 2015-06-05 15:05:43 imp:Removed convert to fitted/classic in favor of new fitting presets 2015-06-05 14:18:33 new:Added fitting presets 2015-06-04 21:57:49 new:Avastar Added bake shape to mesh button 2015-06-04 21:56:43 fix:sparkles timeline copy failed when fcurve contains no group
Brief instructions (applies only to sparkles pro users)
We have simplified the usage of Shape keys a bit. Here is a brief workflow:
- Bind your mesh (with shape slider support as shown in the video)
- Prepare the rigging panel (as in the video)
- Open the fitting panel (as in the video)
- Open the Appearance sliders panel
In the appearance sliders you now have one additional button for each slider. This extra button allows you to add a corrective Shapekey for a specific slider with one mouse klick.
Avastar names the new shape key such that it can be automatically controlled by the sliders.
Important: We currently support only one corrective Shapekey per slider.
Hint: First setup the slider configuration, then create one corrective shape key for each slider that you want to fix.
The updated Video will become available soon.
In the Appearance Sliders panel:
Click on the Shapekey button on the Belly Size row. Then you find a new Shape key in the Shape key panel named “big_belly_torso_104”. This is the official shape key that is recognized by Avastar for controlling the belly size.
You now can edit this shape key to your likes until it matches the shape as you want it to be.
When your shape key is finished, then you have to finalize the shape key (from within the Shape key operator menu)
Now the shape key is automatically controlled by Avastar.