Tips & Tricks to solve common issues

  • Distortions on mesh parts during animation
  • Handling poke through
  • Zero weighted areas
  • Unreferenced Areas
  • Issues with Symmetry
  • The golden rules of weighting
    • Define Edge flow perpendicular to bending plane.
    • Use Quads as much as possible.
    • Limit the number of primary vertices as much as you can.
    • Convert symmetric shapes to symmetric Mesh topology.
    • Avoid hidden surfaces.