The default Avatar mesh (asused byonline worlds like OpenSim for example) is made out of 8 parts.

  • headMesh, upperBodyMesh, lowerBodymesh
  • skirtMesh
  • eyeBallRightMesh, eyeBallLeftMesh
  • hairMesh, eylashMesh

Avastar provides the meshes and SL compatible UV maps for textures…

 

The Avatar Meshes

The default Avatar mesh is made out of 8 parts. Some parts are automatically associated to avastar materials:

And their UV Maps

Avastar provides the meshes and SL compatible UV maps for textures:

Partname: headMesh
MaterialĀ  : avastar:mat:head

Partname: upperBodyMesh
MaterialĀ  : avastar:mat:upperBody
Partname: lowerBodyMesh
MaterialĀ  : avastar:mat:lowerBody
Part: skirtMesh
MaterialĀ  : -none-
Partname: eyeBallLeftMesh, eyeBallRightMesh
MaterialĀ  : avastar:mat:eyeBalls
Partname: hairMesh
MaterialĀ  : -none-
Part: eyelashMesh
Material: -none-