Category: Blender

Vertex Normals

I show you the difference between flat shading(face normals) and smooth shading (vertex normals) and how that affects the display within a game engine (OpenSim or similar online worlds for example) I also show a proof of concept...

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Create an Alpha mask

This Video explains how to use the Blender Mask Modifier to create an Alpha mask for a Rigged mesh fromOpenSim or similar online worlds Transcript Hello and welcome to a quick tip for creating an Alpha mask for a Second Life...

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