Using BVH and Mocap
[PS-Youtube id=”McDKF2ksHXc” w=”320″ h=”206″] [PS-Youtube id=”4EklADopQY4″ w=”320″ h=”206″] Part 1: Overview (First steps) Part 2: Details (manual...
Read More[PS-Youtube id=”McDKF2ksHXc” w=”320″ h=”206″] [PS-Youtube id=”4EklADopQY4″ w=”320″ h=”206″] Part 1: Overview (First steps) Part 2: Details (manual...
Read MoreAnimation Overriding Warning – documentation in progress. May cause frustration, loss of work, or eat your kitten. Parts of an AO Apart from the obvious animations for stands, walks and runs, there are a whole bunch of...
Read MoreAvastar Export Modes Knowing the details of how the animations are exported from Blender to SL and OpenSim will help you produce better animations and debug problems. Avastar has two export modes: BVH which will export the...
Read MoreHere is how to create your first Animation using Avastar. I assume that you have a bit of experience with Blender. We will do a three frame animation. This is just to get you started, as your experience grows you will find there...
Read MoreThe animation rig for Avastar is sophisticated and flexible. The rig bones have been given custom shapes so they appear as circles and loops outside the characters body. When you select various bones, controls relevant to that...
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