Category: Site

Avastar Bones

The Avastar Bones The bones are divided into 5 groups: “Control” (green), “IK” (yellow), “Volume” (bright red), “Attachment” (dark red), and “SL” (blue). Not all bones...

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Upload a rigged Mesh to SL

The Video explains: How to import a rigged Mesh to SL, OpenSim or similar online worlds. How to use an Alpha mask for hiding the default character How to use image textures to texturise your character. Potential problems with...

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Use of Collision Bones

Video not yet available The Collision Bones Cheat Sheet Making the boots: 3D View: add -> Avastar Tool Shelf: Freeze lower body Cut out simple boots Weighting the Boots: Remove vertex groups Tool Shelf: parent to Avastar Object...

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Vertex Tools

Vertex Tools You find the Vertex Tools in the Avastar Tools Panel in the Tool shelf. Doubles (Find Duplicates) The Doubles Operator selects all vertices which are recognized as duplicates. Note: this operator does not preserve...

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Pose a Character

Every aspect of 3D modelling IS artwork. And nothing works just in a couple of minutes. If you are new to Posing and animating, then please get prepared to learn a lot of tools and keep your patience. And be prepared that your...

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