Category: Reference

Bone Display Settings

Show Bones (Armature Properties) Sometimes you do not want to see all bones at once to reduce clutter on your screen. The Bone display settings directly correspond to the Avastar Bones. You can enable/disable the visibility of...

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Avastar Bones

The Avastar Bones The bones are divided into 5 groups: “Control” (green), “IK” (yellow), “Volume” (bright red), “Attachment” (dark red), and “SL” (blue). Not all bones...

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Vertex Tools

Vertex Tools You find the Vertex Tools in the Avastar Tools Panel in the Tool shelf. Doubles (Find Duplicates) The Doubles Operator selects all vertices which are recognized as duplicates. Note: this operator does not preserve...

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Avatar Materials

Selecting a Material Preset Whenever you create a new Avastar character, the Blender default Material (light grey, with white specularity) is assigned to all of the created Objects. Thus the character is seen with a light grey...

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Material Presets

Video not yet available The Material Presets Cheat Sheet start Blender in the 3D View: add -> Avastar in the properties: move to Object Properties Select a Material Preset in the Material Editor: setup materials Is Avastar...

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