Category: Reference

Export Animation

Animation Export [PS Showtime url=”/wp-content/uploads/2012/08/map_render.png”] The Avastar Animation exporter exports Skeletal animations of the Avastar Armature. We support 2 export Modes (anim and BVH). Note: The...

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Character Shapes

[if_not qs=rev:1.6] The Avastar Shape (Properties, Object Section) Avastar can import and export shapes from OpenSim or any compatible online world. You find the import/export functions in the Object properties of the Avastar...

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Rig Display Settings

Rig Display Properties [PS Showtime url=”/wp-content/uploads/2012/08/map_rig_display.png”] The Rig Display section gives you full control over which parts of the Mesh and the Rig can be seen at a given time. By...

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Armature Tools

Armature tools The Armature tools are located in the Tool Shelf (left navigation bar in the 3D View) There you find a panel named “Custom mesh” and in that panel you see “SL Bone Control” and “Show...

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Binding

Binding (Assign Armature) [PS Showtime url=”/wp-content/uploads/2012/08/map_skinning.png”] After you have modeled your mesh (Character or Attachment) the next step towards animating your work is skinning the mesh....

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