Category: Reference

Copy Bone Weights

The Weight copy tool is used to copy the mesh weights from sibling meshes and from other bones within the mesh skeleton (rig). Actually we support Weight copy at 3 different places: 1.) While attaching a Mesh During parenting a...

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Freeze Shape

Freeze Shape Purpose [PS-Youtube id=”cFZf4f9_66k” w=”320″ h=”206″] The Avastar Meshes can not be modified. As soon as you try to do this, you will get very bad distortions. This is due to how...

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Weight Adjustment

We have added a couple of vertex selection functions based on different rules. You find these tools in the Toolshelf (Avastar Tools Panel). When you have selected only one single Mesh and that mesh contains vertices reported by...

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Collada Avastar

Export your Character as Collada The Collada exporter exports your Mesh character or mesh attachment to a form that is recognizable by the target System (SL, OpenSim or any compatible online world). You find the Mesh Exporter in...

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Mesh Info

Mesh Info [PS Showtime url=”/wp-content/uploads/2012/08/map_mesh_info.png”] The Mesh Info panel exposes details of the selected Mesh Objects like Vertex count and Triangle count, etc. The tool also makes some very...

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