Category: Video

Vertex Normals

I show you the difference between flat shading(face normals) and smooth shading (vertex normals) and how that affects the display within a game engine (OpenSim or similar online worlds for example) I also show a proof of concept...

Read More

Create an Alpha mask

This Video explains how to use the Blender Mask Modifier to create an Alpha mask for a Rigged mesh fromOpenSim or similar online worlds Transcript Hello and welcome to a quick tip for creating an Alpha mask for a Second Life...

Read More

Upload a rigged Mesh to SL

The Video explains: How to import a rigged Mesh to SL, OpenSim or similar online worlds. How to use an Alpha mask for hiding the default character How to use image textures to texturise your character. Potential problems with...

Read More

Use of Collision Bones

Video not yet available The Collision Bones Cheat Sheet Making the boots: 3D View: add -> Avastar Tool Shelf: Freeze lower body Cut out simple boots Weighting the Boots: Remove vertex groups Tool Shelf: parent to Avastar Object...

Read More