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Gaia and Domino join forces for Primstar-2 development

Gaia and Domino join forces for Primstar-2 development

Today (30-January-2011) Domino Designs and The Machinimatrix agreed on a partnership to create Primstar-2, a content creation toolset for Second Life and similar online worlds. Primstar-2 will be based on blender 2-5 (or newer) and contain tools for creating sculpted prims, regular prims and meshes. We are also aiming to merge all features of the […]

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cylinders (link)

cylinders (link)

abstract: So now it is a series ? Lets go and make a closed cylinder, using subsurf and Crease. Important Note: Please take a minute to read the Tutorial license terms. (more…)

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Fix the UV-map (usage of sculptify)

Fix the UV-map (usage of sculptify)

abstract:In this tutorial I will show how you can examine your UV-map and how you can recover your sculptie. The tutorial was made with Jass-magic. But it is also valid for all other jass-products and primstar-1.1. Some details vary however (The sculptie previewer is only available in Jass-Magic). (more…)

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The new Machinimatrix

The new Machinimatrix

We have been working on the infrastructure of this blog now for a couple of days and introduced some new features here for your convenience. So we hope that effort will enhance the usability of this site. So the machinimatrix proudly presents … Video entry points Some of our videos now come along with a […]

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Primstar-2: Update 281

Primstar-2: Update 281

Primstar-2-dev-281 on Blender 2.64 (r48351): This Primstar-2 update fixes a compatibility issue with Blender: FIX: Broken Operator panel for Import Sculptie from file. NOTE: There is no fix for Blender-2.63. Earlier Blender releases are not affected. When you find a Bug Send us your blend file Add a short description about:– what you try to […]

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Primstar-2: Update 280

Primstar-2: Update 280

Primstar-2-dev-280 on Blender 2.63: This Primstar-2 update comes with following changes: FIX: Sculptify Object for Blender 2.63, 2.63a FIX: Ghost objects when add UV Shapewhile in edit mode FIX: Compatibility issues with older releases.Primstar-2 should now be again compatibledown to Blender 2.59 When you find a Bug Send us your blend file Add a short […]

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Modified Collada Exporter for Blender-2.49b

Modified Collada Exporter for Blender-2.49b

We have created a modified Collada Exporter for Blender-2.49b that supports: Setting the measurement unit Checking if a rigged mesh has got weighted vertices The modified Collada Exporter is distributed and ready installed with Jass-Pro and Jass-Magic. If you only have Jass-pub or a plain vanilla Blender-2.49b then you can install the scripts manually as […]

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Primstar/Avastar updates for Blender 2.63 delayed

Primstar/Avastar updates for Blender 2.63 delayed

Hi. We originally planned to publish the Avastar and Primstar addonsfor Blender 2.63 just in time. But unfortunately some recent changesin blender stopped our addons to work. We have fixed the issues yesterday and are now testing the addons again. That will probably take a couple of days. Please be aware of that if you […]

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Primstar-2-dev update (200)

Primstar-2-dev update (200)

This weeks update brings a significant change in the GUI. We found that the Bake function has been moved too far away. from focus. So we have moved it back to the Render Menu. Sculptify is now also available in edit mode (look at Mesh -> Sculptify). And baking can also be done again from […]

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Primstar-2 Update 260

Primstar-2 Update 260

Primstar-2-dev-260 on Blender 2.61: The February update only contains one single change: NEW: Multi Part Export Please also check out the new Reference video 5 (Multi Part Export) for Primstar-2. !!! Remind: This is an early access version !!! Remind that Primstar-2 is not yet fully developed! When you install the module, then you will […]

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Get Inventory Link

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Website Relaunch

Website Relaunch

Hello, all; We have been working for a while on a relaunch of this website. We first thought it would take us only a couple of days to switch, but unfortunately it took us more than a month to get the new website done. But i hope the site is now better to navigate and […]

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The winners of the Week (12-Apr – 19-Apr 2014)

The winners of the Week (12-Apr – 19-Apr 2014)

Here is the list of Machinimatrix Blog accounts who have won: Winners of week 12-Apr to 19-Apr 2014 Tithis String Brayla Sana hadarah rubbella wildpaintoy Conscientia Winners of week 5-Apr to 11-Apr 2014 annamalia (*) EmersonIwish Shy Robbiani(*) verity1007(*) xxlittlebazingaxx(*) BitMcMillan Etheria martismirtis (*) Please call us back. We still need your email that you […]

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Course: Non Human Character Rigging

Course: Non Human Character Rigging

The course Non Human Character Rigging now has its first lesson available for free. Course details: Lesson 1: (FREE) The Avastar Skeleton (includes 15 min. Video). Lesson 2: The story of Bones (includes 15 min. video). Lesson 3: Bone Roll Introduction (text only). Lesson 4: Modify the Rig (text only). Lesson 5: Fixing Bone Roll […]

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Avastar 2015 where to go?

Avastar 2015 where to go?

Please help us to decide where to go this year: thanks

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Avastar Christmas 2015 Present

Avastar Christmas 2015 Present

Hello, Customer ! The year 2015 was a bit rough again. This time we made some big effort to improve Avastar’s Fitted Mesh support. And, of course, as always it turned out that our goals were much harder to reach than we thought. We could not match our anticipated release dates. We are still very active […]

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Global Illumination demo Second Life

Global Illumination demo Second Life

abstract: Shows the effect of Global Illumination with bumpmapping in Second Life

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MIC, results from a blender class (link)

MIC, results from a blender class (link)

watch this little film about an environment made by a blender noobs class. The environment is at: http://maps.secondlife.com/secondlife/MiC/204/156/40 (more…)

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Fix The Gap

Fix The Gap

If you see unexpected gap in your sculptie after import into Blender, then this Tutorial is for you:

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The Shadows (48hour film contest 2010) (link)

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