Purpose

Your Model does not contain initial weights. However you want to reuse weight maps that have been made for other meshes (your own mesh weight templates for example, or the Avastar Meshes). You want those weightmaps get copied to your own mesh to get a basic weighting for your model.

And you are aware that you have to tweak your weights manually in almost every case.

Main Workflow (Classic)

This is the most basic process for skinning a Custom mesh to the Avastar armature using classic mBones
[PS-workflow title=”Prepare mesh & Rig” id=”20167″] [PS-workflow title=”Attach your Mesh to the Rig” id=”20160″] [PS-workflow title=”Prepare your Mesh for weighting” id=”20170″]

Main Workflow (Fitted mesh)

This is the most basic process for skinning a Custom mesh to the Avastar armature using the new Collision Volumes.
[PS-workflow title=”Prepare mesh & Rig” id=”20167″] [PS-workflow title=”Attach your Mesh to the Rig” id=”20160″] [PS-workflow title=”Move your weights to Collision Volumes” id=”20181″] [PS-workflow title=”Prepare your Mesh for weighting” id=”20170″]

 

What you should Know

  • mBones: are the blue SL Base bones in Avastar
  • cBones: are the red octahedron shaped collision/volume bones for fitted mesh