• Optional: If your Mesh was weighted for Classic Rigging and you want to switch your Mesh to Fitted mesh Rigging.
  • In the Skinning panel locate the Weight Generator.
  • Since we are doing a garment that was previously weighted to Classic Rigging, Select Move Weight Groups. This will move the weights from the SL Base Bone Weight maps to their corresponding Fitted mesh Weight maps for the Collision Volume Bones.
  • If you want to get automatic weights for But, Pecs and Back then select the Generate Weights option as well.
  • Press the Generate Weights Button.
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