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JASS-2 (Just Another Sculptie Studio)

Get Jass-2
FREE for XP/Vista/7 OSX-10.4-intel
Version Number: Jass-pub-2.3.8

Please note:

Jass Pro and jass Magic have been replaced by Primstar-2

What is JASS-2 ?

JASS-2 is an all inclusive one-stop software bundle ready customized for a sucessfull start of your career as a sculpted prims creator for OpenSim and compatible virtual worlds. Jass-2 comes with an Installer (for Windows) and with an easy setup video tutorial for Mac-OS users. Below you find the complete list of what you will get with the free version Jass-pub-2.3.*:

  • blender-2.49b
  • python-2.6.5
  • primstar-1.1.0 (separately available in the Jass-Shop)
  • Additional documentation in the blender Help Menu (Links to the machinimatrix videos)
  • For the difference between FREE and PRO edition, see below

Intended Audience

Everybody who hesitates to go through the tedious installation process of blender, python and primstar.

What about PRO and Magic ?

The commercial prodcut versions Jass-Pro and jass-magic are no longer supported. They have been fully replaced by Primstar-2 for Blender 2.62 and newer.

 

Documentation:

Jass-2 contains software from blender, Domino Designs and python. The official documentation of these tools is also valid for Jass-2. More detailed informations about how to use Jass for sculptie creations can be found in our video tutorial section (also available from the Help -> Tutorials Menu inside Jass). Further information about sculpties can be found in the SL-wiki

Copyright note

  • Copyright 2010/2011 The Machinimatrix/Gaia.Clary
  • This product also contains blender from the blender foundation(*).
  • This product also contains python from the python comunity.
  • This product also contains primstar-1.1.0 from Domino Designs(**).
    Copyright 2009 Domino Designs Limited

(*) We have added some modifications for your convenience. All patches for primstar have been reported to Domino Designs. All patches for blender are available as a separate patch file.

(**) Primstar-1.1.0 is only available from the Jass-Shop. The Jass-Pro and Jass-Magic editions contain modified scripts from Domino Design and some additional functions from The Machinimatrix.

Your rights, your duties

Rights and Duties

In general 3D content that was created with our Tools or made by following our tutorials fully belong to you. And so you can do whatever you like with your content. And you can redistribute your content with any license terms you like. However, some of our products use items from third parties. And these items come along with their own usage terms.

It is your duty to check how the third party TOS policies apply to your work

TOS for third party items

We use data from

Any work based on the above mentioned data has its own license terms. MakeHuman has switched to a commons CC0 license which basically allows you to do what ever you like with your creations. For details please see Explanation of new license terms

For the SL default Avatar please check with Linden Lab. As far as we are concerned the data can be redistributed under a creative Common shareable license. We do not know which license terms apply to any work which is directly based on the SL Default Avatar data.

 

Re-Distribution of our software

Our software products (Avastar, Sparkles, Primstar, …) can not be re distributed in any form nor can our products be resold by anybody under any circumstances. We will take action to prevent such practices and protect our self and our customers from any business destroying activities.

Please notify us about license violations

Should you get an offer from anybody for purchasing a download link to our software, then we encourage you to send an email to:
purchase@machinimatrix.org

Our Product License Terms

Avastar

Avastar is distributed under the Avastar End User License Agreement.
The Avastar Addon can not be redistributed in any way.

Note: your own creations made with Avastar can be redistributed in any way you like. This includes commercial usage of the creations and redistribution of .blend files which contain the Avastar-Rig.

Primstar-2

Primstar-2 is distributed under the Primstar-2 End User License Agreement.
The Primstar-2 Addon can not be redistributed in any way.

Note: your own creations made with Primstar-2 can be redistributed in any way you like. This includes commercial usage of the creations and redistribution of .blend files which contain your creations.

Primstar-1, Jass-1, Jass-2

The Python scripts in these products are published under GPL license terms. However this does not extend to the Windows installers, data files and other items we provide for your convenience. If you plan to redistribute modified versions of our products, then please take care to strip down the packages to the GPL parts only. The general rule applies:

All parts of the products which are not explicitly marked as GPL are not distributed according to GPL license terms and may not be redistributed.

In particular you are not allowed to redistribute:

  • The Jass-installers executables themself
  • the blenderloader.exe
  • data files such as the library sculpt maps (*.png) and Blend files (*.blend) (except avatar.blend)

For more detailed information please examine the installed software in detail and check the readme files.

Have fun…
The Machinimatrix

68 Enlightened Replies

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  1. enkephalin07 says:

    This package is really a relic, and it’s difficult to sort the product you have actually produced from the redundant pre-requisites. Was it necessary to obscure your plugin?

    • Gaia Clary says:

      The Jass distribution is ancient stuff and i believe it is not used any longer. Actually this page only exists “for historic reasons” Maybe we should remove it entirely from the website?

      What do you mean by “obscure your plugin” ?

  2. Kouta says:

    Is there a way to render the baked texture for just one face of a mesh model?
    so that I could actually put the texture on a normal SL prim?

    I am trying to create a skybox with baked shadowing/textures but I can’t figure out how to get the baked textures into second life for meshes, sculpties I know how to but mesh, I unwrap then don’t know what to do from there, well other then bake but the texture it makes does not work in second life.

  3. Kouta says:

    Is there or will there be a tutorial on how to bake a texture/material to a mesh model for second life, I’ve attempted many things, looked at many youtube video but have yet to find one that shows you how to actually get the texture to work correctly in second life, I can get as far as a unwrapped baked texture but past that I cannot get a texture to work with second life correctly.

    Am I missing something?

  4. Miko says:

    Is there a version available for Blender 2.5?

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