NHR-7 – Skinning

You must first complete NHR-6 – Fixing IK Targets before viewing this Lesson
Please sign up for the course before starting the lesson.

We're finally here! The skinning process is what defines how the mesh should deform to follow our skeleton's movements. It's the final, most important thing we have to do to be able to upload our newly created character to Second Life. Avastar provides quite a few options to help us in this process, but for the sake of clarity we also describe the manual process.
  • Preparation
  • Parenting
  • Weight Tools
  • Workflow Preset "Skin"
  • The Vertex Groups Pane
  • Vertex Groups in Edit Mode
  • Pose changes in Edit Mode
  • Weight Display in Edit Mode
  • Editing Weights in Edit Mode
  • Finding Broken Verts
  • Quick Tip for Eyes

Back to: Non Human Character rigging