Vertex lighting in SL (link)

Abstract: This article describes in brief detail, why sharp edges are a problem with sculpted prims. I will first explain, what happens, then i will show you a method how to avoid the effect. Important Note: Please take a minute...

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In Memoriam (link)

The judges have spoken. We have been participating in this years 48hour film project machinima contest. Our contribution to this years 48hour film project was “In Memoriam”. The winner film is “Medieval...

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Texturizing sculpties (2)

[blip.tv 11LK928A 320 200] This video tutorial shows a method to create textures out of multiple images for sculpted prims in OpenSim or any compatible online world. We use blender-2.47 for this demonstration. No further...

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The blender primer (link)

Recently we have decided to create an absolute beginners tutorial, because so many people hesitate to at least try out blender due to rumours about complex GUI and non intuitive behaviour … So, here it is… The...

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cocoon 2.2 installation tutorial

cocoon is a free open source product for XML based content creation. This video tutorial shows, how to install the software and it shows some first easy to understand steps to configure it to your needs.
cocoon can be found at http://cocoon.apache.org

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The blender node editor (Introduction) (link)

abstract: We introduce the basic functionality of the blender node editor. We use a previously created second life sculptie object as demonstration example and show, how texturizing can be setup in an easy and reproducible way. We highly recommend to view the tutorial about surface textures for sculpties with blender, before you continue here!

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The blender trail (link)

abstract: A collection of videos for the creation of sculpted prims with blender, an open source tool for advanced 3D content creation. Each tutorial also contains a transcription of the spoken text. For newbies we recommend to watch the tutorials in the order given below.

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Level of Detail (LOD)

We show you, how you can use blender to create sculpted prims with high precision. This tutorial will cover the basics of LOD (Level of detail) and show you how to avoid the most common pitfall in sculptie creation. We used blender 2.46 for all demonstration sequences.

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Texturizing Sculpties (1)

[blip.tv 11K2oTgA 320 204] abstract: Welcome to our secnd blender tutorial. We will now create a surface texture for a sculpted prim helmet. If you want to get more basic informations about how we created this helmet, please go...

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Modelling Sculpties

[blip.tv 11K2oEsA 320 200] abstract:The tutorial shows in easy steps, how to create an object with blender and export it as a sculptie map (UV-texture) for usage in OpenSim or any compatible online world. We assume, that you...

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We performed well

After a long 48 hour trip of real fun and blood sweating horror we mastered to deploy our contribution “We only live twice” (spy genre) to the 48h servers just 13 minutes before the deadline. We did not make the...

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Parcels

https://www.youtube.com/watch?v=id Hi; I meanwhile finished the final editing of our testrun data from last week. It took me about 8 hours to choose the music, create the lipsynching, add voice to the parcel deliverer and of...

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Just a test …

Hi. As we decided recently, we have performed a small testrun as preparation to the 48 hour film project. What shall i say ? It was a funny event. First Tuna Oddfellow was so kind and set up a demonstration of his magic show for...

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machinimatrix in action

Our second Meeting in world was completely dedicated to the question, who will be associated to which task withion the 48 hour film project. Well, we also have worked out something… Eager to know, what we are thinking...

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