Level of Detail (LOD)

We show you, how you can use blender to create sculpted prims with high precision. This tutorial will cover the basics of LOD (Level of detail) and show you how to avoid the most common pitfall in sculptie creation. We used blender 2.46 for all demonstration sequences.

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Texturizing Sculpties (1)

abstract: Welcome to our secnd blender tutorial. We will now create a surface texture for a sculpted prim helmet. If you want to get more basic informations about how we created this helmet, please go and fetch the video about...

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Modelling Sculpties

abstract:The tutorial shows in easy steps, how to create an object with blender and export it as a sculptie map (UV-texture) for usage in OpenSim or any compatible online world. We assume, that you have basic knowledge about the...

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We performed well

After a long 48 hour trip of real fun and blood sweating horror we mastered to deploy our contribution “We only live twice” (spy genre) to the 48h servers just 13 minutes before the deadline. We did not make the...

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Parcels

https://www.youtube.com/watch?v=id Hi; I meanwhile finished the final editing of our testrun data from last week. It took me about 8 hours to choose the music, create the lipsynching, add voice to the parcel deliverer and of...

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Just a test …

Hi. As we decided recently, we have performed a small testrun as preparation to the 48 hour film project. What shall i say ? It was a funny event. First Tuna Oddfellow was so kind and set up a demonstration of his magic show for...

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machinimatrix in action

Our second Meeting in world was completely dedicated to the question, who will be associated to which task withion the 48 hour film project. Well, we also have worked out something… Eager to know, what we are thinking...

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