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Prepare your Mesh for weighting

Go to Show bones in the Avastar tab and enable Skinning. This will make the Deform bones visible (in this case, the SL Base (blue)), and put you in the weight room. Enabling Stick will make the bones easier to work with. You can...

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attach Custom Mesh to Avastar

Select your mesh and the rig. In the Skinning and Rigging panel: Set Weight to Meshes or Bones, depending on from where you want to get the initial weights from. Press the Assign Armature button. Note: Step 2 is for copying...

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Basic Skinning using prepared weights

Purpose Your Model does not contain initial weights. However you want to reuse weight maps that have been made for other meshes (your own mesh weight templates for example, or the Avastar Meshes). You want those weightmaps get...

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Update from Older Avastar

This page is outdated. Please proceed to our new documentation page: https://avastar.online/help/rig-transfer-tool/update/ Purpose You want to update a project that was made with an older version of Avastar to the newest...

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