Show all Weights of one Vertex (Blender 2.68)

Sometimes it is interesting to see the exact details of which weight is assigned to which bone. Blender provides a basic weightmap editor for this purpose.

The Weightmap editor provides following features and functions (see markers in the image from left to right):

  • The active (displayed) weight group is marked in boldface (mCollarleft in the image)
  • The active weight group can be changed by clicking on another weight group name in the editor. for example when you click on mChest, then the vertex weights of mChest will be displayed in the view port.
  • All weights assigned to the active vertex can be changed manually or by mouse dragging
  • The weight of the active vertex can be copied to all selected verts (Paste Icon)
  • Any weight can be removed from the vertex (X icon)

Furthermore the editor has 2 extra buttons:

  • Normalize: normalizes all weights of the active vertex.
  • Copy: copies all weights of the active vertex to the current selection

vgroup_editing_new

Note: The Weightmap editor is located in the properties toolbar. In edit mode the active vertex is highlighted in a bright yellow.  In weight paint mode the active vertex is highlighted in white.

Note: The Weightmap Editor is enabled when:

  • We have an active vertex
  • and the active vertex has weights assigned
  • and the object is in one of the following modes:
    • Edit Mode
    • Weight Paint mode, (if Vertex mask Selection is enabled)

Show all Weights of one Vertex (up to Blender 2.67)

sometimes it is interesting to see the exact details of which weight is assigned to which bone. We have 2 ways to inspect weights of single vertices

 

In Edit mode:

  • Open the Properties sidebar of the 3D View
  • Locate the panel “Vertex Weights”

This panel only shows up when the “active vertex” is defined. Normally the last selected vertex becomes the “active vertex”.

But when you select the vertices in weight Paint mode, then switch to Edit mode, then there is no active vertex, only selected vertices. And then the panel does not show up. In this case you just need to select one of the selected vertices again, and all is well.

vertex_weights

 In this example we see the weight for our shrinkwrap weightmap (from Demo I) and 2 weights for CollarRight and Chest (prepended with an “m” which in our case indicates “Avatar deform bone”)

In Weight Paint mode

The Avastar Addon provides a separate Weight Editor which is only available in Weight Paint mode. You find it in the Tool shelf:

  • Open the Tool shelf
  • Locate the “Vertex weights” Panel

Note: This panel only shows up when exactly one vertex is selected.

Note: The panel functionality has mostly been ported to Blender 2.68

You can see the same data as in edit mode here, but we have added 2 filters for “Bones” and “Other” which allow you to concentrate on whatever your current task is.

weight_groups_wp_mode

Note: Use the “Bones” filter when you are working on Bone weighting. Then all Weight groups which are used elsewhere will be hidden (like the shrinkwrap-map for example)