Texturizing sculpties with multiple images

Posted in blender, texturing with tags , , , , , , on September 1, 2008 by Gaia

This video tutorial shows a method to create textures out of multiple images for sculpted prims in Second Life. We use blender-2.47 for this demonstration. No further software is needed here. Although this tutorial is self contained, you may also check our first texturizing tutorial, which may help for better understanding.

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The blender primer

Posted in blender, creation with tags , , , on August 24, 2008 by Gaia

Recently we have decided to create an absolute beginners tutorial, because so many people hesitate to at least try out blender due to rumours about complex GUI and non intuitive behaviour …

So, here it is… The blender beginners tutorial is published.

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cocoon 2.2 installation tutorial

Posted in programming tools with tags , , , , on August 17, 2008 by Hussayn

abstract: cocoon is a free open source product for XML based content creation. This video tutorial shows, how to install the software and it shows some first easy to understand steps to configure it to your needs.

Please note, that cocoon has nothing to do with 3D content creation (although it could… be used also in that context). So this trail is completely unrelated to the blender trail, which is also published on this blog.
cocoon can be found at http://cocoon.apache.org

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From NURBS to Sculptie

Posted in blender, creation with tags , , , , , , , , on August 10, 2008 by Gaia

abstract: The tutorial describes a reasonable way to convert NURBS surfaces to sculpted prims. We recommend that you install the sculptie import/export scripts from Domino Marama, but we also show a way to create sculpties with blender’s built in node editor and without any script usage

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Sculpted Prims for the blender purist

Posted in blender, creation with tags , , , , , , , on July 14, 2008 by Gaia

abstract: The tutorial is a 6 minutes life demonstration, how to create a whine glass sculptie with blender, from scratch and without any(!) help of scripts. I only use the blender internal functions and show a very easy going way. This tutorial is dedicated to Amanda Levitzki and Domino Marama, who have given me all the hints i needed to eventually find the demonstrated workflow. I hope, you like it. And , please, please send me feedback ;-)

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The blender Installation guide

Posted in 48 hour film project with tags , , , , , , on July 12, 2008 by Gaia

Abstract:The tutorial shows how to install blender. It explains the various options for the application data locations. And it shows, how you can customize blender to find your personal scripts location folder.

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The blender node editor (Part 1: Introduction)

Posted in 48 hour film project with tags , , , , , , on July 9, 2008 by Hussayn

abstract: We introduce the basic functionality of the blender node editor. We use a previously created second life sculptie object as demonstration example and show, how texturizing can be setup in an easy and reproducible way. We highly recommend to view the tutorial about surface textures for sculpties with blender, before you continue here!

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The blender trail …

Posted in 48 hour film project with tags , , , , , , , on July 2, 2008 by Hussayn

abstract: A collection of videos for the creation of sculpted prims with blender, an open source tool for advanced 3D content creation. Each tutorial also contains a transcription of the spoken text. For newbies we recommend to watch the tutorials in the order given below.

The blender trail:


Blender installation guide ( 11-July-2008 )

abstract:The tutorial shows how to install blender. It explains the various options for the application data locations. And it shows, how you can customize blender to find your personal scripts location folder.
read more …

The blender primer( 20-August-2008 )

abstract: This tutorial gives an introduction into the usage of the blender interface. It covers the most basic functions for creating and modifying mesh objects. The tutorial mainly adresses people, who are totally new to 3D content creation tools in general and blender in particular. After you have studied the tutorial you should be able to follow our subsequent tutorials about using blender for creation of sculpted prims.
read more…


Sculpted Prims with Blender ( 27-June-2008 )

abstract:The tutorial shows in easy steps, how to create
an object with blender and export it as a sculptie map (uv texture)
for usage in Second life. We assume, that you have basic knowledge
about the blender user interface. But we still provide enough background
information, so that even blender newbies can follow the process
read more …

Surface Textures for Sculpties with Blender ( 30-June-2008 )

abstract:We will now create a surface texture for a sculpted prim helmet. If you want to get more basic informations about how we created this helmet, please go and fetch the video “Creating Sculpted Prims with Blender” (see above) . Then come back here. We will use blender 2.46 for our demonstration
read more …



The blender node editor (Part I: Introduction) ( 09-July-2008 )

abstract:We introduce the basic functionality of the blender node editor. We use a previously created second life sculptie object as demonstration example and show, how texturizing can be setup in an easy and reproducible way. We will use blender 2.46 for our demonstration
read more …

Precise Sculpties: “Level Of Detail” ( 4-June-2008 )

abstract:We show you, how you can use blender to create sculpted prims with high precision. This tutorial will cover the basics of LOD (Level of detail) and show you how to avoid the most common pitfall in sculptie creation. We used blender 2.46 for all demonstration sequences
read more …

Precise Sculpties: “The Arch Example” ( 30-June-2008 )

abstract:We show you, how you can use blender to create sculpted prims with high precision. This tutorial will show you some techniques for building high precision sculpted prims. We used blender 2.46 for all demonstration sequences. As an example we have choosen the construction of a sculpted window frame for a casino window front
read more …

Sculpted Prims for the blender purist ( 14-July-2008 ) abstract: The tutorial is a 6 minutes life demonstration, how to create a whine glass sculptie with blender, from scratch and without any(!) help of scripts. I only use the blender internal functions and show a very easy going way. This tutorial is dedicated to Amanda Levitzki and Domino Marama, who have given me all the hints i needed to eventually find the demonstrated workflow.
read more …
From NURBS to Sculptie ( 10-August-2008 ) abstract: The tutorial describes a reasonable way to convert NURBS surfaces to sculpted prims. We recommend that you install the sculptie import/export scripts from Domino Marama, but we also show a way to create sculpties with blender’s built in node editor and without any script usage
read more …

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Have fun.

Precise Sculpted Prims: “The Arch Example”

Posted in precision with tags , , , , , , on June 16, 2008 by Gaia

abstract: We show you, how you can use blender to create sculpted prims with high precision. This tutorial will show you some techniques for building high precision sculpted prims. We used blender 2.46 for all demonstration sequences. As an example we have choosen the construction of a sculpted window frame for a casino window front. Read more »

Precise sculpted prims: “Level Of Detail”)

Posted in lod with tags , , , , , , , , on June 4, 2008 by Hussayn

abstract: We show you, how you can use blender to create sculpted prims with high precision. This tutorial will cover the basics of LOD (Level of detail) and show you how to avoid the most common pitfall in sculptie creation. We used blender 2.46 for all demonstration sequences. Read more »