The Domino fund raising initiative!

Posted in 48 hour film project on June 30, 2009 by Gaia

Hi, Sculpters of the world;

Today the Machinimatrix team starts an initiative to help Domino Marama. Domino is the developer of the blender add on scripts, which are freely available on the internet since they first where released and helped a lot of people since then to create content and even make money out of their work.

Sadly Domino has got problems with his health since about 6 months now, which keeps him from getting a regular income. We nevertheless want to keep him able to continue his work on his open source project. Therefore we started the “Domino fund raising initiative”. We want to collect a significant amount of money which realy can help Domino to continue with the development of his work.

And because we also want to add a significant contribution, we will double up the total amount of incoming donations until end of july. So the more you give the more we will add. It is that simple:

We will hand out the whole collected sum to Domino
at the beginning of August and add the same amount as collected
from our own pocket.

Please consider to add your contribution. Every single Dollar counts. Here you can immediately place your donation via paypal:

On 03-July-2009 the fund holds 27,84 US$.
The counter will be updated ~once per day.

If you prefer to pay with Linden$ then send your donation to Gaia Clary inworld.
On 03-July-2009 the Linden$ account holds 0 L$.

If you like to see your name added to the list of donators here, please tell us via Email
( gaia.clary@machinimatrix.org ), or via IM to “Gaia Clary” in world.

The donators List

Donator Euro US$
Armond Laval 10 Euro (13.92 US$)
Anonymous 10 Euro (13.92 US$)

Good luck to everybody.
regards,
the machinimatrix team

Images with alpha-channel

Posted in blender, sculpties, tutorials on June 3, 2009 by Gaia

abstract: The tutorial describes how you can enable image processing with alpha-channels in blender. In addition to that, we also show, how you can apply your own alpha-mask to your sculpt-map for protection and for labeling your work. Note that the first part of the tutorial also applies to the Domino Design scripts, while the secnd part refers to the JASS-distribution only.

Read more »

Jass-1.4 (Just a sculptie studio)

Posted in programming tools on May 17, 2009 by Gaia

The Teaser-Video

Download a high-resolution version of jass-teaser.wmv

The JASS-1.4 BINARY release
We have created a binary release for Windows containing a customized blender (based on the official release of blender-2.49 and python 2.6) and prepared for instant usage with the Jass-sculptie-scripts. This release is adressed to everybody, who hesitates to go through the script-installation procedure. Just download, unpack and go…

  • Download the ready customized Jass-1.4 binary distribution from the machinimatrix repository.
  • Or download the jass-1.41 Scripts distribution to be integrated into your existing blender installation

Transcription

welcome to jass.

Jass is Just A Sculptie Studio.
- Create your sculpties with the full power of blender.
- Import your existing sculpties for inspection and modification.
- Apply your own alpha mask for sculptie protection, or use the integrated silhouette-shape-generator.
- Create your own sculpties with the full power of blender.

- Use subsurf-mode for beginners
- NURBS-mode for advanced users
- multi-res mode for experts.

- The integrated-library of basic sculpts helps you to jump-start into sculptie-development.
- Use the integrated LOD-calculator, and See how your mesh behaves with LOD.

Jass is an add-on to blender and it is based on the import- export- scripts from
Domino design. blender 2.46 and newer versions are supported.

Jass is: Just A Sculptie Studio.

Available from the machinimatrix site.

More …

cylinders

Posted in 48 hour film project on April 28, 2009 by Gaia

abstract: So now it is a series ? Lets go and make a closed cylinder, using subsurf and Crease.
Read more »

cubes

Posted in 48 hour film project on April 25, 2009 by Gaia

abstract: a bit of fresh air is necessary. Lets go and make another cube, but now we make it almost perfect.
Read more »

JASSLibrary-1.3

Posted in 48 hour film project on April 20, 2009 by Gaia

jasslibrarytemplate

Introduction

The Basic lib of Sculpts provides a set of basic sculpted prim template objects for content-creators of “sculpted prims”. It contains a Library-browser for quick access to the templates .  The library can be installed into blender and it can be accessed from the Add -> Mesh popup menu.  You find the Library on our JASSLibrary-page.

have fun

Vertex lighting in SL

Posted in 48 hour film project on April 12, 2009 by Gaia

Hi;

After a long time of doing many different projects i was facing some lighting problems related to sculpted prims.

lightbleeding-08c

So i have done some investigations and eventually i have now finished a little article about sculpted prims and “vertex lighting” read more …

The judges have spoken (48hour machinima film project)

Posted in 48 hour film project on December 22, 2008 by Hussayn

The judges have spoken. We have been participating in this years 48hour film project machinima contest. Our contribution to this years 48hour film project was “In Memoriam”.

The winner film is “Medieval Dating” from “The Adventures of Luke and Joe”. Our team Machinimatrix got an amazing number of awards in 6 categories:

award lead person
Best Special effects Guido Kurz (postprocessing), Hussayn Dabbous(in Second Life)
Best Musical score Holger Edmaier(score), Britta Weyers(vocals)
Best Cinematography Hussayn Dabbous
Best Sound Design(*) Guido Kurz
Best Choreography Arnd Cremer, Hussayn Dabbous
Best Costumes Khali Laguna, Taliah Talamasca, Frislanda Ferraris, Carsten Lubitz

The whole making of the film was only possible by the amazing amount of effort coming from a big team of enthusiasts. Thank you team for all your time, your patience and your excellent work! Here is the full team members list.

Name Function(s) Name Function(s)
Hussayn Dabbous Director
Director of Photography
Pupeteer
Jutta Westphal Production manager
Location Scout
Property master
Animations
Pupeteer
Guido Kurz Art Director
Editor
Sound Editor
Arnd Cremer Script
Camera Assistant
Pupeteer
Holger Edmaier(score) music (score) Britta Weyers music (vocals)
Colin Bain Voice Krissie Illing Voice
Ayesha Bisiani Skin design
Taliah Talamasca Property maker
Costumes
Martin Lubda Property maker
Khali Laguna Wardrobe Supervisor
Costumes
Marcel Balda Location Scout
Property maker
Frislanda Ferraris Costumes
Animations
Carsten Lubitz Costumes
Pupeteer
Isabella Morrien Pupeteer
Annette Fritsch Catering Lara Dabbous Catering
Melana Kahlen Helping Hand Markus Ingmanns Helping Hand
Diana Balda Helping Hand Thomas Westphal Helping Hand

Here is the list of the other award winners:

award title producer lead person
Best editing Beach Ball Bingo Ideajuice chantal harvey
Best use of prop Beach Ball Bingo Ideajuice
Best Sound Design(*) Beach Ball Bingo Ideajuice Lorin Tone
 

 
Best Directing Medieval Dating The Adventures of Luke and Joe
Best writing Medieval Dating The Adventures of Luke and Joe
Best Acting Medieval Dating The Adventures of Luke and Joe
 

 
Best use of character A Very Bear-y Christmas LogSpark Motion Pictures
Best Graphics A Very Bear-y Christmas LogSpark Motion Pictures
Best Soundtrack A Very Bear-y Christmas LogSpark Motion Pictures
 

 
Best use of Line of Dialogue Paint the Line Running Gun LLC
 
(*): Sound design has a tie between Machinimatrix and Ideajuice

 

The constraints to be used in the film where:

Character: Pat Mitchell, Painter
Prop: a beach ball
Line of Dialogue: “I need a drink.”

Special thanks go to Ayesha Bisiani (Skin Within), who has put signifcant amount of work on the avatar skins.
And more special thanks go to Gaia Clary (Jass), who has contributed the light system and the avatar movement controller.

In Memoriam — 48hour film project contribution

Posted in 48 hour film project with tags , , , , , , on November 25, 2008 by Hussayn

Now it is done. Our contribution to this years 48hour film project was “In Memoriam”.

If you like the film, please vote for us on the 48.tv website and watch/vote the other films too.

  • To vote, you first have to register (see top right of the screen)
  • then go to the “machinima” section (the link is near the center of the screen)
  • Click on the thumbnail of a film (the film starts to play)
  • click on the star bar (bottom right of the film window) to vote
  • The highest vote is achieved by clicking on the most right star.

Some background information:

8 teams have participated in the film contest and tried to create a machinima within 48 hours during the weekend from 14-16 november 2008. 5 teams have met the deadline and entered the contest. 6 films in total have been uploaded and screened last thursday.

The films are:

title genre producer
A bear-y Christmas Holiday film LogSpark motion pictures
Beach Ball Bingo Thriller/Suspense Ideajuice productions
In Memoriam Horror Machinimatrix
Medieval dating romance www.lukeandjoe.com
Paint the lIne Road Movie Running Gun
Things you need(*) Musical Jun Falkenstein

(*) This film has not met the deadline, so it has only been screened, but it is not in the contest.

The constraints to be used in the film where:

Character: Pat Mitchell, Painter
Prop: a beach ball
Line of Dialogue: “I need a drink.”

Texturizing sculpties with multiple images

Posted in blender, texturing with tags , , , , , , on September 1, 2008 by Gaia

This video tutorial shows a method to create textures out of multiple images for sculpted prims in Second Life. We use blender-2.47 for this demonstration. No further software is needed here. Although this tutorial is self contained, you may also check our first texturizing tutorial, which may help for better understanding.

Read more »