Sculptie grid-align tool for blender.

Posted in blender, sculpted prims, tutorials on February 7, 2010 by Gaia

If you are interested in the standalone tool, please scroll down to the bottom of this article. There you find the download link and a quickstep guide for installation. Also note that JASS-2 comes with the ready installed grid-align tool and it should work out of the box. (ALT G in edit mode)

What is the problem …

Sculpties are encoded using a 2d-image containing a 32-bit image map, where each axis is encoded in an 8 bit value. Thus There are only 256 valid vertex positions available along each axis. This property of sculpties is equivalent to using a size dependent grid for each axis where the bounding box of the sculptie defines the grid spacing. It is not straight forward to make your model manually align to these constraints, although some clever solutions to the problem already exist:

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JASS-2.0

Posted in 48 hour film project on February 1, 2010 by Gaia

The JASS-2.0 binary distribution (for 32-bit Windows operating systems) is out. JASS-2 is the one stop open source solution for everybody, who wants to use blender to create sculpted prims for Second life (and other compatible virtual worlds). more …

The Empty Mesh …

Posted in 48 hour film project on January 20, 2010 by Gaia

The empty mesh is just what the name says: a mesh without vertices. You will use this mesh if you want to create your mesh completely from scratch by “drawing” vertex after vertex and or using other tools like spin to create rotation symmetric objects as constructed in the wineglass tutorial. The creation of the empty mesh is easy but because it is empty you won’t see much after it is created. So here is a small “pictured tutorial” how to do it: Read more »

The wineglass problem

Posted in 48 hour film project on January 17, 2010 by Gaia
I am facing a few problems with texturing this wine glas. What you see here is a render output from blender.I use  ray transparency with a fresnel value of 5. I think, this is very close to what i would expect from a wine glas to look alike. Now i want to bake a texture for this glas. I know that i can not create an exact look alike. But i expect to be able to create something very transparent with some highlights on top of it.

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Modelling with Outlines

Posted in blender, primstar, sculpted prims, sculpties, tutorials on January 6, 2010 by Gaia

abstract: We show you, how you can start with an empty mesh, draw an outline of an object and eventually create the full 3D-model. In the final step the object will be turned into a Sculptie using some primstar magic.

Primstars

Posted in blender, creation, machinima, sculpties, tutorials with tags , , , , , , , on December 20, 2009 by Gaia

Infotainment at its best. This is a short film about a builder who receives the order to create a five pointed star. Unfortunately she has not the slightest idea how to manage this built in the given time. So she activates her strongest weapon against lack of knowledge (again) …

Please note, that this video contains embedded knowledge. Any accidental perception is on your own risk! Have fun.

Sorry, there is no Transcription available for this tutorial.

The blender basic customization guide

Posted in blender, creation, sculpties, tutorials with tags , , , , , , , on December 7, 2009 by Gaia

abstract: The tutorial shows how you can customize blender to use your personal scripts location folder.

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The Primstar GUI – Bake mesh (unofficial)

Posted in blender, creation, sculpties, tutorials with tags , , , , , , , on October 30, 2009 by Gaia

preliminary note:

The following documentation is a short reference to primstar 0.9.23 This reference has not been created on behalf of Domino designs. Any erroneous description is entirely due to my lack of understanding. All screenshots have been made with blender 2.49a and primstar 0.9.23 on Windows XP. For more detailed information, original documentation and downloads of primstar please refer to the Domino Designs Website.

This post  describes how the primstar baker is intended to be used and what its options are all about. This document is still under development but mostly ready for usage by now. Any feedback is appreciated. Especially if you do NOT understand parts of the document, please report that back!!! Read more »

The Primstar GUI – Add mesh (unofficial)

Posted in blender, creation, sculpties, tutorials with tags , , , , , , , on October 25, 2009 by Gaia

preliminary note:

The following documentation is a short reference to primstar 0.9.21 This reference has not been created on behalf of  Domino designs. Any erroneous description is entirely due to my lack of understanding.  All screenshots have been made with blender 2.49a and primstar 0.9.21 on Windows XP. For more detailed information, original documentation and downloads of primstar please refer to the Domino Designs Website Read more »

From plane to cube with no effort

Posted in blender, sculpties, tutorials with tags , , , , , , , on September 23, 2009 by Gaia

abstract: Yet another tutorial about how to create a sculpty cube. This time i show, how you can successfully ignore all technical aspects of sculpties and yet achieve perfect crisp edges on a sculpty-cube. The shown technique is more than just of academic value. It can be used to create objects with more ease and it can create perfect texturizable sculpty surfaces …

or upload the high quality version:  FromPlaneToCube.wmv