Here is a small tutorial about how to make a reasonable ladder out of one sculptie.

Before you start modelling you will have to decide if you want your ladder to behave well with LOD (level of Detail) or not:
- If you want a stable behaviour you can make 6 steps at maximum plus 2 sides of the ladder.
- If you want good behaviour you can go up to 14 steps plus 2 sides.
- If you dont care about LOD, you can get even more steps. I don’t know the exact theoretical numbers you can achieve…
more …

2.3.3 New and fixed (01-september-2010):
- FIX: WIN problems when switching between PRO and PUB versions of jass
- FIX: WIN internal usage of PYTHONPATH/PYTHONHOME caused problems
- NEW: WIN-Installer now has 2 fully supported installation modes:
- appdata installation (best for multi user installs)
- central installation (best for parallel jass/blender installs)
- NEW: WIN new utility program factorySettings resets to the Jass
installation settings. Good for rescue reset. The program can be called from:
Start -> Programs -> Jass-PRO -> factorySettings
- FIX: Windows installer now installs correctly again.
- FIX: MAC-OSX Wrong file permission settings have been fixed.
- FIX: Mac-OSX Compatibility code for Mac was missing.
- FIX: Bake of multiple parts with “Keep Center” was broken.
- FIX: Import of .obj files did not auto-create the UV-maps.
- NEW: “Optimize Resolution” OPTION now always visible in baker.
more …

Dear Comunity
I have now installed a binary Distribution Vendor in our JASS-Shop in Second Life.

You will have to first visit this vendor before you can download Jass-2 PRO. If you face any problems please do not hesitate and contact me immediately (My Second Life name is “Gaia Clary”). Here is the detailed description how to proceed:
more …

I have decided to open the JASS-Shop. But be aware that it is not yet fully developped. In fact only very little of what i want to do has been done yet. But maybe it is a good idea to just open the shop and work on it in the public. Here is the SLURL:
http://maps.secondlife.com/secondlife/Jass/145/193/25

The items i have placed on the Donation tablet shown above are mostly meant as donation goodies.
- The big versions are full perm and grant all rights to the buyer so they are also good for resellers.
- The small versions are copy/notrans and meant for people who like to donate to us and get an item back as thank you.
- The ipad-like Donation box on the floor is meant for just paying JASS-PRO or any other arbitrary donations.
In any case feel free to contact me when you have questions about how the items where built or if you got issues with primstar/Jass.
Please also feel free to comment on the (admittedly very small) shop. Especially if you would do things in a different way then your comment will help me to improve your shopping experience.
Important Note: The shop contains 2 Media prims which only work with Viewer-2. I have decided to do that because i am tired of cutting our SIM into tiny little land pieces just to support multiple video boxes.
Have fun and i hope to see you soon in the Shop.
Gaia

Hi all.
I have detected a bug in the SculptifyObjects tool. This bug causes blender to rotate the sculptmap by 90 degrees and thus borks the whole sculptmap. This problem can be seen in particular when you try out my recent tutorial “Sculptify Objects”.
more …

Hi all.
We have released Jass-2.2 PRO (Premium Edition). This edition contains a significantly enhanced Baker tool which allows for more precise sculptie baking:
When you work with oblongs, then you might have detected that Vertices located exactly on valid grid points of the sculptie mesh sometimes get shifted to a nearby location. This is not important for organic and smooth sculpties. But it makes a big difference for architecture oriented precise objects.
Our enhanced baker tool ensures that all vertices keep where they belong. Now you definitively get what you see after you have applied the GridAlign tool to your object.
Please note further: The PRO edition can be downloaded by anybody at any time. But we expect you to pay us a charge of 2000 L$ in order to keep us paying the bills for creating more tutorials and spend our time on helping you to benefit from primstar.
Please feel free to first download and test the software before you actually pay for it. And if you have actually donated more than 1000L$ since March 2010, then feel free to download the PRO-edition for free
sincerely,
your Machinimatrix Team

The Machinimatrix proudly presents the first binary Jass-Release for Mac (OSX-10.5 and newer). We have not solved all GUI problems, but after some tweeking we got a working solution which does no longer force you to process a weird worlflow…
Read more on the Jass download page.

Hi,
Here is a simple model of a sculpted fork. It is not meant as a finished model but as a starting point for your refinements. I have made it out of an 8*8 sculptmap. So it is LOD0 resistant. You can add 2 levels of Multires or use subsurf on it. that will generate a default sculptmap of 32*32 faces. So there is plenty of room for your refinements to the model. And now it is your turn… No idea what i am talking about ? No problem. Go and watch the tutorials. At the end it becomes easy.

Note: The link points to a blend file. So you will need either standard blender or the Jass-distribution to open it for examination.
Have fun
Gaia

Hi.
I am very excited by now. I am getting closer to the finishing of the Jass-2 shop. Here is a preview of the half finished area. I hope to be able to get the details done until end of this week. You can expect to see the download-vendor for Jass-2 premium and i was pushed by some friends to add a prefab box for builders. I am afraid that my wineglas tutorial will be late and won’t be ready for the shop opening. But i just decided to release another tutorial about how to make the lamps on the image here. It is not even about sculpted prims, but i guess, it is still interesting and fun to watch.

Apologize that i can not publish a “shop opening date”. I simply can not say, how long it will take, except that it will take longer than expected.
That’s all for now. We are keeping busy as usual and i will shout out loud when we are going to open.

First of all we want to thank all those who have donated to us ever since this Blog has come to life 2 years ago! You definitively help us to keep this site up. Our decision to move away from WordPress to our own server (and bring video entry points and streaming video to life for the tutorials) was triggered by some very generous donations which will allow us to run this blog for another year. Very special thanks go to italy for this! And all we can say is
“mille grazie!!!”
And we hope we spelled that correctly… And of course we also have to say
Danke schön!
Mercy beaucoup!
Thank you very much!
and … to all of you who donated (and we have to apologize for not knowing all your languages)…
So your donations are not only helpfull and appreciated! They also are very much needed! Therefore we have improved the Paypal Donations by adding 2 separates for US $ and Euro. Please use whichever is more appropriate for you or donate using Second Life and Linden Dollars if that is more feasible for you.
And we will continue to improve our site and add more videos to it for experienced users and for newbies whoever happens to stumble upon this site!
Greatings from the Machinimatrix
and a big hug from Gaia to all of you!


This short text based tutorial shows you how you can make a curtain by using blender’s physics engine together with the Weight Paint tool. This tutorial is mainly a technologie study about the possibilities of weight paint. It may serve your needs or not. But i love the idea to let the engine make the work for me. This tutorial is not specially aimed to sculptied prim creators, but more to the general blender users assuming you have at least some basic experience with blender.
more …

We have been working on the infrastructure of this blog now for a couple of days and introduced some new features here for your convenience. So we hope that effort will enhance the usability of this site. So the machinimatrix proudly presents …
Video entry points

Some of our videos now come along with a linklist (seen on the left of the video). The linklist serves 2 purposes:
- At any moment in the video the currently played subsequence gets highlighted in the link list. So you always know which topic is currently shown in the video.
- You always can click directly into the linklist and immediately will be “videoported” to the startpoint (cuepoint) of the clicked topic.
Random Access

All videos featuring “video entry points” can also be clicked directly at any point on the timeline. By this you immediately get access to the corresponding point in time in the video. Previously you always had to wait until the video was loaded up to the part where you clicked. Note that we will upgrade all our videos as soon as possible to support this feature.
User registration
We added the possibility for user registration. Currently this does not give you much more than just becoming a member of the machinimatrix. But here we plan for a lot more, like members section, special offers for members, enhanced functionality, etc. However one remarkable addition has already been added for registered users only:
File attachments on comments

Whenever you create a comment, you can now attach files to your text. Yes, you can attach .blend files here if you like. But lots of other data-formats are also supported. If you happen to attach images, they mostly get directly rendered on the comment. Please note, that this feature is only available for registered users. And please keep low with your data-volume. Our disk storage capacity is not the smallest but it is limited. We feel free to remove attachments of inadequate content and will abandon users who obviously use this feature for dishonest purposes.
Please report us back if you encounter any problems or if you have suggestions for improvement.
And have fun,
The machinimatrix team

Finally i managed to publish our last year’s contribution to the 48hour film contest. Here is “Bobbie’s wedding cake”. Special thanks go to Barbara Gescher (our musician this time) who was so kind to help us improving the sound track for this director’s cut version. And thanks again also to all other participants.
This time our contribution did not get as high ratings as the last times. We got the award for best graphics (again like in the previous 2 years, thanks to the wardrobiers and thanks to Ayesha Bisiani and her “Skin Within” project). And this time we also got the award for “best use of character”. All in all this time we sadly did not perform well compared to our very strong competitors. But we are still very happy with the results and we learned a lot since then. The first improvements can be seen in “The primstar“ movie also published on this Blog.
Enjoy.
