Recommended

Blender Primer: Sculpted prims I (model): Sculpted prims II (texture): The Primstar:

Sculpted prims II (blender/jass2)

abstract:The tutorial shows in easy steps, how to sharpen the edges of  your model and how to create a very simple texture by using multiple materials. We assume, that you have basic knowledge about the blender user interface. But we still provide enough background information, so that even blender newbies can follow the process. The tutorial covers any recent blender-version up to the currently recommended release 2.49b and Jass2.

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Sculpted prims I (blender/jass2)

abstract:The tutorial shows in easy steps, how to create an object with blender and export it as a sculptie map (UV-texture) for usage in Second life. We assume, that you have basic knowledge about the blender user interface. But we still provide enough background information, so that even blender newbies can follow the process. The tutorial covers any recent blender-version up to the currently recommended release 2.49b. Note, that we not yet support blender release 2.5!

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Step by step to the new Machinimatrix

We have been working on the infrastructure of this blog now for a couple of days and introduced some new features here for your convenience. So we hope that effort will enhance the usability of this site. So the machinimatrix proudly presents …

Video entry points

Some of our videos now come along with a linklist (seen on the left of the video). The linklist serves 2 purposes:

  1. At any moment in the video the currently played subsequence gets highlighted in the link list. So you always know which topic is currently shown in the video.
  2. You always can click directly into the linklist and immediately will be “videoported” to the startpoint (cuepoint) of the clicked topic.

Random Access

All videos featuring “video entry points” can also be clicked directly at any point on the timeline. By this you immediately get access to the corresponding point in time in the video. Previously you always had to wait until the video was loaded up to the part where you clicked. Note that we will upgrade all our videos as soon as possible to support this feature.

User registration

We added the possibility for user registration. Currently this does not give you much more than just becoming a member of the machinimatrix. But here we plan for a lot more, like members section, special offers for members, enhanced functionality, etc. However one remarkable addition has already been added for registered users only:

File attachments on comments

Whenever you create a comment, you can now attach files to your text. Yes, you can attach .blend files here if you like. But lots of other data-formats are also supported. If you happen to attach images, they mostly get directly rendered on the comment. Please note, that this feature is only available for registered users. And please keep low with your data-volume. Our disk storage capacity is not the smallest but it is limited. We feel free to remove attachments of inadequate content and will abandon users who obviously use this feature for dishonest purposes.

Please report us back if you encounter any problems or if you have suggestions for improvement.

And have fun,

The machinimatrix team

Bobbie's wedding cake (48hour 2009)

Finally i managed to publish our last year’s contribution to the 48hour film contest.  Here is “Bobbie’s wedding cake”.  Special thanks go to Barbara Gescher (our musician this time) who was so kind to help us improving the sound track for this director’s cut version. And thanks again also to all other participants.

This time our contribution did not get as high ratings as the last times. We got the award for best graphics (again like in the previous 2 years, thanks to the wardrobiers and thanks to Ayesha Bisiani and her “Skin Within” project). And this time we also got the award for “best use of character”. All in all this time we sadly did not perform well compared to our very strong competitors. But we are still very happy with the results and we learned a lot since then. The first improvements can be seen in “The primstar“  movie also published on this Blog.

Enjoy.

Machinimatrix has moved to its own Blog host

Hi all.

We have been running our Blog for about 2 years now and we are happy to report that we had almost 200,000 page hits, over 40,000 Video downloads and about 600 user comments within that time. As of today we get about 100 visitors per day and see about 3500 Video downloads per month. So we want to thank you for your ongoing and even increasing interest by leveraging our Blog to a new level of usability. However this will not happen in a big bang attempt. But today we have taken the first step:

Since today we are running our own Bloghost. And your immediate benefits are already visible:

  • The new Bloghost is about 5 times faster
  • All of our videos have been resized (scaled up) to a size of 640 * 480
  • Now all videos can be switched to full screen mode

But there is more to come.

Until then enjoy the new site and have fun.
Gaia et. al.

Sculptie grid-align tool for blender

If you are interested in the standalone tool, please scroll down to the bottom of this article. There you find the download link and a quickstep guide for installation. Also note that JASS-2 comes with the ready installed grid-align tool and it should work out of the box. (ALT G in edit mode)

What is the problem …

Sculpties are encoded using a 2d-image containing a 32-bit image map, where each axis is encoded in an 8 bit value. Thus There are only 256 valid vertex positions available along each axis. This property of sculpties is equivalent to using a size dependent grid for each axis where the bounding box of the sculptie defines the grid spacing. It is not straight forward to make your model manually align to these constraints, although some clever solutions to the problem already exist:

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JASS-2.0

The JASS-2.0 binary distribution (for 32-bit Windows operating systems) is out. JASS-2 is the one stop open source solution for everybody, who wants to use blender to create sculpted prims for Second life (and other compatible virtual worlds). more …

The Empty Mesh

The empty mesh is just what the name says: a mesh without vertices. You will use this mesh if you want to create your mesh completely from scratch by “drawing” vertex after vertex and or using other tools like spin to create rotation symmetric objects as constructed in the wineglass tutorial. The creation of the empty mesh is easy but because it is empty you won’t see much after it is created. So here is a small “pictured tutorial” how to do it: more …

The wineglass problem

I am facing a few problems with texturing this wine glas. What you see here is a render output from blender.I use  ray transparency with a fresnel value of 5. I think, this is very close to what i would expect from a wine glas to look alike. Now i want to bake a texture for this glas. I know that i can not create an exact look alike. But i expect to be able to create something very transparent with some highlights on top of it.

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Modelling with Outlines

abstract: We show you, how you can start with an empty mesh, draw an outline of an object and eventually create the full 3D-model. In the final step the object will be turned into a Sculptie using some primstar magic.


The Primstar

Infotainment at its best. This is a short film about a builder who receives the order to create a five pointed star. Unfortunately she has not the slightest idea how to manage this built in the given time. So she activates her strongest weapon against lack of knowledge (again) …

Please note, that this video contains embedded knowledge. Any accidental perception is on your own risk! Have fun.


Sorry, there is no Transcription available for this tutorial.

The blender basic customization guide

abstract: The tutorial shows how you can customize blender to use your personal scripts location folder.

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The Primstar GUI – Bake mesh (unofficial)

preliminary note:

The following documentation is a short reference to primstar 0.9.23 This reference has not been created on behalf of Domino designs. Any erroneous description is entirely due to my lack of understanding. All screenshots have been made with blender 2.49a and primstar 0.9.23 on Windows XP. For more detailed information, original documentation and downloads of primstar please refer to the Domino Designs Website.

This post  describes how the primstar baker is intended to be used and what its options are all about. This document is still under development but mostly ready for usage by now. Any feedback is appreciated. Especially if you do NOT understand parts of the document, please report that back!!! more …

The Primstar GUI – Add mesh (unofficial)

preliminary note:

The following documentation is a short reference to primstar 0.9.21 This reference has not been created on behalf of  Domino designs. Any erroneous description is entirely due to my lack of understanding.  All screenshots have been made with blender 2.49a and primstar 0.9.21 on Windows XP. For more detailed information, original documentation and downloads of primstar please refer to the Domino Designs Website more …

From plane to cube with no effort

abstract: Yet another tutorial about how to create a sculpty cube. This time i show, how you can successfully ignore all technical aspects of sculpties and yet achieve perfect crisp edges on a sculpty-cube. The shown technique is more than just of academic value. It can be used to create objects with more ease and it can create perfect texturizable sculpty surfaces …

or upload the high quality version:  FromPlaneToCube.wmv

Tuna's Showtime and "After show get together"

Hi, all;

The event is over now. As always Tuna’s show was well visited. I am not sure, how many of you sculptors have actually joined the party as it was quite crowded. But i have seen some of you ;-) I wanted to make some fotos from the party itself, but it turned out to be almost impossible for me to ban the scene into images. So you MUST go there and take a look by yourself. Anyways The show was running for 2 hours and afterwards we invited everybody who wanted to continue chatting to join us in the “Flamingo Bar” …: more …

Sculptors Party on 13-september 2009 (join and enjoy)

Hi, all;

Again a big thank you to all people who have contributed to the last month fund raising initiative for Domino Marama. Now we want to invite all of you to join us at the upcoming “Odd Ball” on the next weekend. Tuna Oddfellow, a magician in RL and in SL will donate his next 2 hours virtual Show entirely to Domino. And as his shows are typically well visited, we expect a lot of fun, many people showing up and many opportunities to chat with Domino, and hopefully some other sculptor’s …

What: “Tuna Oddfellow’s Odd Ball”

When: Sunday, 13-Sept-2009, 11am-1pm (SL time)

Where: Research Center in Second Life

Note: If the SLURL does not work for you, please go to the search system in SL, there lookup “odd ball” in the events section and follow the TP.

If you want to get together and chat, the party location will be no good place to do that as it most probably will be very noisy there. So people can meet at the Pink Flamingo Bar. This is a silent place with close to zero traffic, so it should be optimal for a get together.

The complete Show is a free event and if you never heard of it before, it is time to take a look at it next sunday. Here is a video snippet from a Show recorded by the machinimatrix about 2 years ago:

I hope to see many of you at the show and lets have virtual fun!

Cheers,

Gaia Clary

I-Beams (LOD invariant construction)

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The Tutorial explains, how to create an LOD invariant I-Beam.
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Fund delivered to Domino

Hi, All

Thank you again for your donations for the work of Domino Marama.
In total we have collected an amount of about 500 US$ within 30 days
which is not too bad!

We have meanwhile managed to transfer all your Donations to Domino’s
accounts. Furthermore the machinimatrix has added the same sum as we
have collected from you plus some extra donation from the founder of
the machinimatrix. The exact transfered sum is well above 1000 US Dollar
and that should help Domino to continue working on the primstar scripts
for a while.

Please continue to donate to Domino’s accounts if you want to help him.
And consider to donate to the machinimatrix, if you find our work
is saving your time and your money …

By the way: Donating in Linden Dollars seems to create less transaction fees
compared to donating on Paypal…

Thanks a lot
Gaia
(for the machinimatrix team)

2 in 1 (multiple objects with one single sculpty)

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The Tutorial explains, how you can create multiple objects out of one single Sculpted prim.

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