Rules for exporting BVH Animations

The following rules are used in Avastar (2.4-24 and newer) for creating BVH Animations: Rule 1: First frame defines startlocation of the animation The value of the Hip bone location in the first frame seems to be the reference...

Read More

Blog infection (fixed)

We are sorry, we have been hacked; The site blog.machinimatrix.org was infected in the following time periods: 03-feb-2018 14:29 CEST  until  04-feb-2018 12:09 CEST 06-feb-2018 14:29 CEST until 07-feb-2018 22:57 CEST Important...

Read More

What videos are needed most ?

We are going into video production again. However this time we want to make the videos on demand and not on what we think is needed. So here is your chance to influence what videos we will create first. Please use the comment...

Read More

Avastar 2.1 Release is out

Dear customers Finally we got it, we have released Avastar-2 on 1-october-2017 with many improvements and new features including full support for the Bento Skeleton. A more detailed document about the new features will be...

Read More

Extended User testing delayed

Hi; We found one issue that stopped us from moving on to the extended user testing: Editing Joint Offsets while the sliders are not in the Default Shape creates wrong results Since this is one of the most important parts of...

Read More

Avastar 2.0-beta23

Note: This is our preliminary documentation for the Avastar 2.0-beta23 update. If you are looking for the ongoing test report of Avastar-2.0-beta then please proceed to the Avastar-2.0 test report. Important notice We are...

Read More